paper-with-me

홈 › Papers

LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents

2024-10-01 · Chang Xiao, Brenda Z. Yang

Recent advances in Large Language Models (LLMs) have demonstrated their potential as autonomous agents across various tasks. One emerging application is the use of LLMs in playing games. In this work, we explore a practical problem for the gaming industry: Can LLMs be used to measure game difficulty? We propose a general game-testing framework using LLM agents and test it on two widely played strategy games: Wordle and Slay the Spire. Our results reveal an interesting finding: although LLMs may not perform as well as the average human player, their performance, when guided by simple, generic prompting techniques, shows a statistically significant and strong correlation with difficulty indicated by human players. This suggests that LLMs could serve as effective agents for measuring game difficulty during the development process. Based on our experiments, we also outline general principles and guidelines for incorporating LLMs into the game testing process.

📄 PDF Abstract BibTeX arXiv:2410.02829

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Automatic Robotic Development through Collaborative Framework by Large Language Models

2024-02-06 · Zhirong Luan, Yujun Lai, Rundong Huang, Xiaruiqi Lan 외

Despite the remarkable code generation abilities of large language models LLMs, they still face challenges in complex task handling. Robot development, a highly intricate field, inherently demands human involvement in ta…

Code Generation

Beyond Testers' Biases: Guiding Model Testing with Knowledge Bases using LLMs

2023-10-14 · Chenyang Yang, Rishabh Rustogi, Rachel Brower-Sinning, Grace A. Lewis 외

Current model testing work has mostly focused on creating test cases. Identifying what to test is a step that is largely ignored and poorly supported. We propose Weaver, an interactive tool that supports requirements eli…

Stance Detection

Strategizing with AI: Insights from a Beauty Contest Experiment

2025-02-05 · Iuliia Alekseenko, Dmitry Dagaev, Sofia Paklina, Petr Parshakov

A beauty contest is a wide class of games of guessing the most popular strategy among other players. In particular, guessing a fraction of a mean of numbers chosen by all players is a classic behavioral experiment design…

Pixels to Play: A Foundation Model for 3D Gameplay

2025-08-19 · Yuguang Yue, Chris Green, Samuel Hunt, Irakli Salia 외 arxiv

We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, c…

Automated Video Game Testing Using Synthetic and Human-Like Agents

2019-06-02 · Sinan Ariyurek, Aysu Betin-Can, Elif Surer

In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents ar…

reinforcement-learningReinforcement LearningReinforcement Learning (RL)