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Low-Precision Reinforcement Learning: Running Soft Actor-Critic in Half Precision

2021-02-26 · Johan Bjorck, Xiangyu Chen, Christopher De Sa, Carla P. Gomes, Kilian Q. Weinberger

Low-precision training has become a popular approach to reduce compute requirements, memory footprint, and energy consumption in supervised learning. In contrast, this promising approach has not yet enjoyed similarly widespread adoption within the reinforcement learning (RL) community, partly because RL agents can be notoriously hard to train even in full precision. In this paper we consider continuous control with the state-of-the-art SAC agent and demonstrate that a na\"ive adaptation of low-precision methods from supervised learning fails. We propose a set of six modifications, all straightforward to implement, that leaves the underlying agent and its hyperparameters unchanged but improves the numerical stability dramatically. The resulting modified SAC agent has lower memory and compute requirements while matching full-precision rewards, demonstrating that low-precision training can substantially accelerate state-of-the-art RL without parameter tuning.

📄 PDF Abstract BibTeX arXiv:2102.13565

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Tasks

continuous-controlContinuous Controlreinforcement-learningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Average Pooling 설명 없음
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
1x1 Convolution A 1 x 1 Convolution is a convolution with some special properties in that it can be used for dimensionality reduction,…
Global Average Pooling Global Average Pooling is a pooling operation designed to replace fully connected layers in classical CNNs. The idea is to generate one feature map for each corresponding…
Dilated Convolution 설명 없음
SAC 설명 없음

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