paper-with-me

Papers

Machine learning models for DOTA 2 outcomes prediction

2021-06-03 · Kodirjon Akhmedov, Anh Huy Phan

Prediction of the real-time multiplayer online battle arena (MOBA) games' match outcome is one of the most important and exciting tasks in Esports analytical research. This research paper predominantly focuses on building predictive machine and deep learning models to identify the outcome of the Dota 2 MOBA game using the new method of multi-forward steps predictions. Three models were investigated and compared: Linear Regression (LR), Neural Networks (NN), and a type of recurrent neural network Long Short-Term Memory (LSTM). In order to achieve the goals, we developed a data collecting python server using Game State Integration (GSI) to track the real-time data of the players. Once the exploratory feature analysis and tuning hyper-parameters were done, our models' experiments took place on different players with dissimilar backgrounds of playing experiences. The achieved accuracy scores depend on the multi-forward prediction parameters, which for the worse case in linear regression 69\% but on average 82\%, while in the deep learning models hit the utmost accuracy of prediction on average 88\% for NN, and 93\% for LSTM models.

📄 PDF Abstract BibTeX arXiv:2106.01782

Code (1)

KodirjonAkhmedov/Real-Time-Data-Collection-Dota-2 공식 구현

Tasks

BIG-bench Machine LearningDota 2Predictionregression

Methods 이 논문이 사용한 방법론

Tanh Activation 설명 없음
Linear Regression Linear Regression is a method for modelling a relationship between a dependent variable and independent variables. These models can be fit with numerous approaches. The most…
Sigmoid Activation 설명 없음
LSTM An LSTM is a type of recurrent neural network that addresses the vanishing gradient problem in vanilla…

Similar Papers 제목 키워드 기반

Synthetic DOmain-Targeted Augmentation (S-DOTA) Improves Model Generalization in Digital Pathology

2023-05-03 · Sai Chowdary Gullapally, Yibo Zhang, Nitin Kumar Mittal, Deeksha Kartik 외

Machine learning algorithms have the potential to improve patient outcomes in digital pathology. However, generalization of these tools is currently limited by sensitivity to variations in tissue preparation, staining pr…

Automatic Player Identification in Dota 2

2020-08-27 · Sizhe Yuen, John D. Thomson, Oliver Don

Dota 2 is a popular, multiplayer online video game. Like many online games, players are mostly anonymous, being tied only to online accounts which can be readily obtained, sold and shared between multiple people. This ma…

Dota 2

Time to Die: Death Prediction in Dota 2 using Deep Learning

2019-05-21 · Adam Katona, Ryan Spick, Victoria Hodge, Simon Demediuk 외

Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received conside…

Deep LearningDota 2

Attribute Inference Attacks in Online Multiplayer Video Games: a Case Study on Dota2

2022-10-17 · Pier Paolo Tricomi, Lisa Facciolo, Giovanni Apruzzese, Mauro Conti

Did you know that over 70 million of Dota2 players have their in-game data freely accessible? What if such data is used in malicious ways? This paper is the first to investigate such a problem. Motivated by the widesprea…

AttributeSurvey

Position: Genomic Model Research Must Move Beyond Anecdotal Evaluation of Interpretability Methods

2026-05-29 · Shasha Zhou, Mingyu Huang, Ke Li arxiv

Advances in machine learning and computational power have unlocked the predictive potential of the human genome, yet biologists now demand that these models also elucidate the underlying biological mechanisms. While inte…

Interpretable Machine Learning