paper-with-me

홈 › Papers

Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules

2023-09-18 · Johor Jara Gonzalez, Seth Cooper, Matthew Guzdial

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite this, the majority of these approximators are static, meaning they do not reflect human player's ability to learn and improve in a game. In this paper, we investigate the application of Reinforcement Learning (RL) as an approximator for human play for rule generation. We recreate the classic AGD environment Mechanic Maker in Unity as a new, open-source rule generation framework. Our results demonstrate that RL produces distinct sets of rules from an A* agent baseline, which may be more usable by humans.

📄 PDF Abstract BibTeX arXiv:2309.09476

Code (0)

등록된 구현이 없습니다.

Tasks

Game Designreinforcement-learningReinforcement LearningReinforcement Learning (RL)Unity

Similar Papers 제목 키워드 기반

Bias In, Bias Out? Evaluating the Folk Wisdom

2019-09-18 · Ashesh Rambachan, Jonathan Roth

We evaluate the folk wisdom that algorithmic decision rules trained on data produced by biased human decision-makers necessarily reflect this bias. We consider a setting where training labels are only generated if a bias…

Robust Bayes Treatment Choice with Partial Identification

2024-08-21 · Andrés Aradillas Fernández, José Luis Montiel Olea, Chen Qiu, Jörg Stoye 외

We study a class of binary treatment choice problems with partial identification, through the lens of robust (multiple prior) Bayesian analysis. We use a convenient set of prior distributions to derive ex-ante and ex-pos…

Automatic Game Design via Mechanic Generation

2019-08-04 · Alexander Zook, Mark O. Riedl

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a c…

Game Design

GAVEL: Generating Games Via Evolution and Language Models

2024-07-12 · Graham Todd, Alexander Padula, Matthew Stephenson, Éric Piette 외

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such …

Board Games

Reinforcement of Explainability of ChatGPT Prompts by Embedding Breast Cancer Self-Screening Rules into AI Responses

2024-04-21 · Yousef Khan, Ahmed Abdeen Hamed

Addressing the global challenge of breast cancer, this research explores the fusion of generative AI, focusing on ChatGPT 3.5 turbo model, and the intricacies of breast cancer risk assessment. The research aims to evalua…

Prompt Engineering