Minibal: Balanced Game-Playing Without Opponent Modeling
Recent advances in game AI, such as AlphaZero and Athénan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently overwhelm human players, offering little enjoyment and limited educational value. This paper addresses the problem of balanced play, in which an agent challenges its opponent without either dominating or conceding. We introduce Minibal (Minimize & Balance), a variant of Minimax specifically designed for balanced play. Building on this concept, we propose several modifications of the Unbounded Minimax algorithm explicitly aimed at discovering balanced strategies. Experiments conducted across seven board games demonstrate that one variant consistently achieves the most balanced play, with average outcomes close to perfect balance. These results establish Minibal as a promising foundation for designing AI agents that are both challenging and engaging, suitable for both entertainment and serious games.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Approximation Models of Combat in StarCraft 2
Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, …
StarcraftSafe Opponent-Exploitation Subgame Refinement
Search algorithms have been playing a vital role in the success of superhuman AI in both perfect information and imperfect information games. Specifically, search algorithms can generate a refinement of Nash equilibrium …
Bayes' Bluff: Opponent Modelling in Poker
Poker is a challenging problem for artificial intelligence, with non-deterministic dynamics, partial observability, and the added difficulty of unknown adversaries. Modelling all of the uncertainties in this domain is no…
Playing Markov Games Without Observing Payoffs
Optimization under uncertainty is a fundamental problem in learning and decision-making, particularly in multi-agent systems. Previously, Feldman, Kalai, and Tennenholtz [2010] demonstrated the ability to efficiently com…
Gapoera: Application Programming Interface for AI Environment of Indonesian Board Game
Currently, the development of computer games has shown a tremendous surge. The ease and speed of internet access today have also influenced the development of computer games, especially computer games that are played onl…
Board Games