paper-with-me

Papers

Modeling Student Performance in Game-Based Learning Environments

2023-09-23 · Hyunbae Jeon, Harry He, Anthony Wang, Susanna Spooner

This study investigates game-based learning in the context of the educational game "Jo Wilder and the Capitol Case," focusing on predicting student performance using various machine learning models, including K-Nearest Neighbors (KNN), Multi-Layer Perceptron (MLP), and Random Forest. The research aims to identify the features most predictive of student performance and correct question answering. By leveraging gameplay data, we establish complete benchmarks for these models and explore the importance of applying proper data aggregation methods. By compressing all numeric data to min/max/mean/sum and categorical data to first, last, count, and nunique, we reduced the size of the original training data from 4.6 GB to 48 MB of preprocessed training data, maintaining high F1 scores and accuracy. Our findings suggest that proper preprocessing techniques can be vital in enhancing the performance of non-deep-learning-based models. The MLP model outperformed the current state-of-the-art French Touch model, achieving an F-1 score of 0.83 and an accuracy of 0.74, suggesting its suitability for this dataset. Future research should explore using larger datasets, other preprocessing techniques, more advanced deep learning techniques, and real-world applications to provide personalized learning recommendations to students based on their predicted performance. This paper contributes to the understanding of game-based learning and provides insights into optimizing educational game experiences for improved student outcomes and skill development.

📄 PDF Abstract BibTeX arXiv:2309.13429

Code (1)

harryjeon24/student_performance 공식 구현 pytorch

Tasks

Question Answering

Similar Papers 제목 키워드 기반

Student of Games: A unified learning algorithm for both perfect and imperfect information games

2021-12-06 · Martin Schmid, Matej Moravcik, Neil Burch, Rudolf Kadlec 외

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic…

Applied Machine Learning for Games: A Graduate School Course

2020-11-30 · Yilei Zeng, Aayush Shah, Jameson Thai, Michael Zyda

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In …

BIG-bench Machine Learning

An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities

2022-02-08 · Anonymous

Free-form Game-Design (GD) environments show promise in fostering Computational Thinking (CT) skills at a young age. However, such environments can be challenging to some students due to their highly open-ended nature. O…

FormGame DesignUnity

ML-Quest: A Game for Introducing Machine Learning Concepts to K-12 Students

2021-07-13 · Shruti Priya, Shubhankar Bhadra, Sridhar Chimalakonda

Today, Machine Learning (ML) is of a great importance to society due to the availability of huge data and high computational resources. This ultimately led to the introduction of ML concepts at multiple levels of educati…

BIG-bench Machine Learning

Cross-modal Affinity-aligned Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Game-Based Learning

2026-05-16 · Wen-Hsin Tsai, Chia-Ming Lee, Yuk-Ying Tung arxiv

Collaborative game-based learning environments offer rich opportunities for small-group knowledge construction, yet automatically predicting student collaboration satisfaction remains challenging. A critical barrier is m…

Contrastive Learning