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Papers

Monte-Carlo Graph Search for AlphaZero

2020-12-20 · Johannes Czech, Patrick Korus, Kristian Kersting

The AlphaZero algorithm has been successfully applied in a range of discrete domains, most notably board games. It utilizes a neural network, that learns a value and policy function to guide the exploration in a Monte-Carlo Tree Search. Although many search improvements have been proposed for Monte-Carlo Tree Search in the past, most of them refer to an older variant of the Upper Confidence bounds for Trees algorithm that does not use a policy for planning. We introduce a new, improved search algorithm for AlphaZero which generalizes the search tree to a directed acyclic graph. This enables information flow across different subtrees and greatly reduces memory consumption. Along with Monte-Carlo Graph Search, we propose a number of further extensions, such as the inclusion of Epsilon-greedy exploration, a revised terminal solver and the integration of domain knowledge as constraints. In our evaluations, we use the CrazyAra engine on chess and crazyhouse as examples to show that these changes bring significant improvements to AlphaZero.

📄 PDF Abstract BibTeX arXiv:2012.11045

Code (3)

QueensGambit/CrazyAra 공식 구현 mxnet
helpstonex/crazyara mxnet
pan1997/mcgs-rust

Tasks

Board Games

Methods 이 논문이 사용한 방법론

AlphaZero AlphaZero is a reinforcement learning agent for playing board games such as Go, chess, and shogi.
Monte-Carlo Tree Search Monte-Carlo Tree Search is a planning algorithm that accumulates value estimates obtained from Monte Carlo simulations in order to successively direct simulations towards more…

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