Multi-Agent Congestion Cost Minimization With Linear Function Approximations
This work considers multiple agents traversing a network from a source node to the goal node. The cost to an agent for traveling a link has a private as well as a congestion component. The agent's objective is to find a path to the goal node with minimum overall cost in a decentralized way. We model this as a fully decentralized multi-agent reinforcement learning problem and propose a novel multi-agent congestion cost minimization (MACCM) algorithm. Our MACCM algorithm uses linear function approximations of transition probabilities and the global cost function. In the absence of a central controller and to preserve privacy, agents communicate the cost function parameters to their neighbors via a time-varying communication network. Moreover, each agent maintains its estimate of the global state-action value, which is updated via a multi-agent extended value iteration (MAEVI) sub-routine. We show that our MACCM algorithm achieves a sub-linear regret. The proof requires the convergence of cost function parameters, the MAEVI algorithm, and analysis of the regret bounds induced by the MAEVI triggering condition for each agent. We implement our algorithm on a two node network with multiple links to validate it. We first identify the optimal policy, the optimal number of agents going to the goal node in each period. We observe that the average regret is close to zero for 2 and 3 agents. The optimal policy captures the trade-off between the minimum cost of staying at a node and the congestion cost of going to the goal node. Our work is a generalization of learning the stochastic shortest path problem.
Code (1)
Tasks
Multi-agent Reinforcement LearningSimilar Papers 제목 키워드 기반
STEAM: A Training-Free Congestion-Aware Enhancement Framework for Decentralized Multi-Agent Path Finding
We propose STEAM (Spatial, Temporal, and Emergent congestion Awareness for MAPF), a training-free test-time enhancement framework for learning-based decentralized Multi-Agent Path Finding (MAPF) in discrete environments.…
Offline congestion games: How feedback type affects data coverage requirement
This paper investigates when one can efficiently recover an approximate Nash Equilibrium (NE) in offline congestion games. The existing dataset coverage assumption in offline general-sum games inevitably incurs a depende…
Vocal Bursts Type Predictionr-Extreme Signalling for Congestion Control
In many "smart city" applications, congestion arises in part due to the nature of signals received by individuals from a central authority. In the model of Marecek et al. [arXiv:1406.7639, Int. J. Control 88(10), 2015], …
Ex-ante dynamic network tariffs for transmission cost recovery
This paper proposes a novel tariff scheme and a new optimization framework in order to address the recovery of fixed investment costs in transmission network planning, particularly against rising demand elasticity. At th…
Optimal Time-Invariant Formation Tracking for a Second-Order Multi-Agent System
Given a multi-agent linear system, we formalize and solve a trajectory optimization problem that encapsulates trajectory tracking, distance-based formation control and input energy minimization. To this end, a numerical …
Position