Multi-agent imitation learning with function approximation: Linear Markov games and beyond
In this work, we present the first theoretical analysis of multi-agent imitation learning (MAIL) in linear Markov games where both the transition dynamics and each agent's reward function are linear in some given features. We demonstrate that by leveraging this structure, it is possible to replace the state-action level "all policy deviation concentrability coefficient" (Freihaut et al., arXiv:2510.09325) with a concentrability coefficient defined at the feature level which can be much smaller than the state-action analog when the features are informative about states' similarity. Furthermore, to circumvent the need for any concentrability coefficient, we turn to the interactive setting. We provide the first, computationally efficient, interactive MAIL algorithm for linear Markov games and show that its sample complexity depends only on the dimension of the feature map $d$. Building on these theoretical findings, we propose a deep MAIL interactive algorithm which clearly outperforms BC on games such as Tic-Tac-Toe and Connect4.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation
We propose a new model, independent linear Markov game, for multi-agent reinforcement learning with a large state space and a large number of agents. This is a class of Markov games with independent linear function appro…
Multi-agent Reinforcement LearningRefined Sample Complexity for Markov Games with Independent Linear Function Approximation
Markov Games (MG) is an important model for Multi-Agent Reinforcement Learning (MARL). It was long believed that the "curse of multi-agents" (i.e., the algorithmic performance drops exponentially with the number of agent…
Multi-agent Reinforcement LearningProvably Efficient Generative Adversarial Imitation Learning for Online and Offline Setting with Linear Function Approximation
In generative adversarial imitation learning (GAIL), the agent aims to learn a policy from an expert demonstration so that its performance cannot be discriminated from the expert policy on a certain predefined reward set…
Imitation LearningFully Decentralized Multi-Agent Reinforcement Learning with Networked Agents
We consider the problem of \emph{fully decentralized} multi-agent reinforcement learning (MARL), where the agents are located at the nodes of a time-varying communication network. Specifically, we assume that the reward …
Multi-agent Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)Gap-Dependent Bounds for Nearly Minimax Optimal Reinforcement Learning with Linear Function Approximation
We study gap-dependent performance guarantees for nearly minimax-optimal algorithms in reinforcement learning with linear function approximation. While prior works have established gap-dependent regret bounds in this set…
Reinforcement Learning