Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization
In medical image visualization, path tracing of volumetric medical data like CT scans produces lifelike three-dimensional visualizations. Immersive VR displays can further enhance the understanding of complex anatomies. Going beyond the diagnostic quality of traditional 2D slices, they enable interactive 3D evaluation of anatomies, supporting medical education and planning. Rendering high-quality visualizations in real-time, however, is computationally intensive and impractical for compute-constrained devices like mobile headsets. We propose a novel approach utilizing GS to create an efficient but static intermediate representation of CT scans. We introduce a layered GS representation, incrementally including different anatomical structures while minimizing overlap and extending the GS training to remove inactive Gaussians. We further compress the created model with clustering across layers. Our approach achieves interactive frame rates while preserving anatomical structures, with quality adjustable to the target hardware. Compared to standard GS, our representation retains some of the explorative qualities initially enabled by immersive path tracing. Selective activation and clipping of layers are possible at rendering time, adding a degree of interactivity to otherwise static GS models. This could enable scenarios where high computational demands would otherwise prohibit using path-traced medical volumes.
Code (2)
Tasks
AnatomyDiagnosticSimilar Papers 제목 키워드 기반
Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy
Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct ana…
PSGS: Text-driven Panorama Sliding Scene Generation via Gaussian Splatting
Generating realistic 3D scenes from text is crucial for immersive applications like VR, AR, and gaming. While text-driven approaches promise efficiency, existing methods suffer from limited 3D-text data and inconsistent …
Scene GenerationPoint CloudsRendering Novel Views of MRI Using 3D Gaussian Splatting
The objective of this paper is to improve radiological gradings measured on MRIs of spines, by resampling scans so that the new view planes are better aligned with the target anatomy than the original sparse images. To t…
D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos
Free-Viewpoint Video (FVV) enables immersive 3D experiences, but efficient compression of dynamic 3D representation remains a major challenge. Existing dynamic 3D Gaussian Splatting methods couple reconstruction with opt…
RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting
Recent advances in neural scene representations have transformed immersive multimedia, with 3D Gaussian Splatting (3DGS) enabling real-time photorealistic rendering. Despite its efficiency, 3DGS suffers from large memory…