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Multiagent Soft Q-Learning

2018-04-25 · Ermo Wei, Drew Wicke, David Freelan, Sean Luke

Policy gradient methods are often applied to reinforcement learning in continuous multiagent games. These methods perform local search in the joint-action space, and as we show, they are susceptable to a game-theoretic pathology known as relative overgeneralization. To resolve this issue, we propose Multiagent Soft Q-learning, which can be seen as the analogue of applying Q-learning to continuous controls. We compare our method to MADDPG, a state-of-the-art approach, and show that our method achieves better coordination in multiagent cooperative tasks, converging to better local optima in the joint action space.

📄 PDF Abstract BibTeX arXiv:1804.09817

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Policy Gradient MethodsQ-Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Weight Decay 설명 없음
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Adam 설명 없음
Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Batch Normalization 설명 없음
ReLU How Do I Communicate to Expedia? How Do I Communicate to Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Live Support & Special Travel…
MADDPG MADDPG, or Multi-agent DDPG, extends DDPG into a multi-agent policy gradient algorithm where decentralized agents learn a…

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