Multiplayer Bandit Learning, from Competition to Cooperation
The stochastic multi-armed bandit model captures the tradeoff between exploration and exploitation. We study the effects of competition and cooperation on this tradeoff. Suppose there are $k$ arms and two players, Alice and Bob. In every round, each player pulls an arm, receives the resulting reward, and observes the choice of the other player but not their reward. Alice's utility is $\Gamma_A + \lambda \Gamma_B$ (and similarly for Bob), where $\Gamma_A$ is Alice's total reward and $\lambda \in [-1, 1]$ is a cooperation parameter. At $\lambda = -1$ the players are competing in a zero-sum game, at $\lambda = 1$, they are fully cooperating, and at $\lambda = 0$, they are neutral: each player's utility is their own reward. The model is related to the economics literature on strategic experimentation, where usually players observe each other's rewards. With discount factor $\beta$, the Gittins index reduces the one-player problem to the comparison between a risky arm, with a prior $\mu$, and a predictable arm, with success probability $p$. The value of $p$ where the player is indifferent between the arms is the Gittins index $g = g(\mu,\beta) > m$, where $m$ is the mean of the risky arm. We show that competing players explore less than a single player: there is $p^* \in (m, g)$ so that for all $p > p^*$, the players stay at the predictable arm. However, the players are not myopic: they still explore for some $p > m$. On the other hand, cooperating players explore more than a single player. We also show that neutral players learn from each other, receiving strictly higher total rewards than they would playing alone, for all $ p\in (p^*, g)$, where $p^*$ is the threshold from the competing case. Finally, we show that competing and neutral players eventually settle on the same arm in every Nash equilibrium, while this can fail for cooperating players.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
State-clustering method of payoff computation in repeated multiplayer games
Direct reciprocity is a well-known mechanism that could explain how cooperation emerges and prevails in an evolving population. Numerous prior researches have studied the emergence of cooperation in multiplayer games. Ho…
ClusteringThe rules of multiplayer cooperation in networks of communities
Community organization permeates both social and biological complex systems. To study its interplay with behavior emergence, we model mobile structured populations with multiplayer interactions. We derive general analyti…
A survey on multi-player bandits
Due mostly to its application to cognitive radio networks, multiplayer bandits gained a lot of interest in the last decade. A considerable progress has been made on its theoretical aspect. However, the current algorithms…
SurveyMulti-Player Approaches for Dueling Bandits
Various approaches have emerged for multi-armed bandits in distributed systems. The multiplayer dueling bandit problem, common in scenarios with only preference-based information like human feedback, introduces challenge…
Multi-Armed BanditsThe Effect of Communication on Noncooperative Multiplayer Multi-Armed Bandit Problems
We consider decentralized stochastic multi-armed bandit problem with multiple players in the case of different communication probabilities between players. Each player makes a decision of pulling an arm without cooperati…
Thompson Sampling