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NARRA-Gym for Evaluating Interactive Narrative Agents

2026-05-08 · Yue Huang, Yuchen Ma, Jiayi Ye, Wenjie Wang, Zipeng Ling, Xingjian Hu, Yuexing Hao, Zichen Chen, Zhangchen Xu, Yunhong He, Zhengqing Yuan, Yujun Zhou, Kehan Guo, Chaoran Chen, Toby Jia-Jun Li, Stefan Feuerriegel, Xiangliang Zhang arxiv

Interactive narrative tasks require LLMs to sustain a coherent, evolving story while adapting to a user over multiple turns. However, suitable benchmarks for this setting are limited: existing evaluations often focus on static prompts, isolated story generations, or post-hoc ratings, and therefore miss whether models can jointly manage story generation, long-context state and pacing, character simulation, empathic personalization, and story-grounded artifacts. We introduce NARRA-Gym, an executable evaluation environment that turns a sparse emotional seed into a complete interactive story episode and logs the full model-in-the-loop trajectory, including story construction, memory updates, planning, pacing interventions, and optional artifact synthesis. We evaluate nine frontier LLMs using a controlled LLM-as-judge sweep over eight benchmark personas and a human evaluation in which participants rate customized model outputs. Our results show substantial variation across models, personas, and evaluation dimensions: models that produce fluent stories can still fail on robustness, user experience, or resistance-sensitive personalization. These findings suggest that interactive narrative offers a useful benchmark for evaluating long-horizon, user-adaptive LLM behavior beyond isolated story quality.

📄 PDF Abstract BibTeX arXiv:2605.08503

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Tasks

Story Generation

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