paper-with-me

홈 › Papers

Neural supersampling for real-time rendering

2020-08-01 · ACM Transactions on Graphics 2020 8 · Lei Xiao, Salah Nouri, Matt Chapman, Alexander Fix, Douglas Lanman, Anton Kaplanyan

Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets. To meet this demand, modern graphics hardware and game engines often reduce the computational cost by rendering at a lower resolution and then upsampling to the native resolution. Following the recent advances in image and video superresolution in computer vision, we propose a machine learning approach that is specifically tailored for high-quality upsampling of rendered content in real-time applications. The main insight of our work is that in rendered content, the image pixels are point-sampled, but precise temporal dynamics are available. Our method combines this specific information that is typically available in modern renderers (i.e., depth and dense motion vectors) with a novel temporal network design that takes into account such specifics and is aimed at maximizing video quality while delivering real-time performance. By training on a large synthetic dataset rendered from multiple 3D scenes with recorded camera motion, we demonstrate high fidelity and temporally stable results in real-time, even in the highly challenging 4 × 4 upsampling scenario, significantly outperforming existing superresolution and temporal antialiasing work.

📄 PDF Abstract BibTeX

Code (1)

timmh/neural-supersampling pytorch

Tasks

Video Super-Resolution

Similar Papers 제목 키워드 기반

Low-latency Space-time Supersampling for Real-time Rendering

2023-12-18 · Ruian He, Shili Zhou, Yuqi Sun, Ri Cheng 외

With the rise of real-time rendering and the evolution of display devices, there is a growing demand for post-processing methods that offer high-resolution content in a high frame rate. Existing techniques often suffer f…

Efficient neural supersampling on a novel gaming dataset

2023-08-03 · ICCV 2023 1 · Antoine Mercier, Ruan Erasmus, Yashesh Savani, Manik Dhingra 외

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. O…

Super-Resolution

ReFrame: Layer Caching for Accelerated Inference in Real-Time Rendering

2025-06-14 · Lufei Liu, Tor M. Aamodt

Graphics rendering applications increasingly leverage neural networks in tasks such as denoising, supersampling, and frame extrapolation to improve image quality while maintaining frame rates. The temporal coherence inhe…

DecoderDenoising

Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields

2021-03-24 · ICCV 2021 10 · Jonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 외

The rendering procedure used by neural radiance fields (NeRF) samples a scene with a single ray per pixel and may therefore produce renderings that are excessively blurred or aliased when training or testing images obser…

NeRF

No-Reference Rendered Video Quality Assessment: Dataset and Metrics

2025-10-15 · Sipeng Yang, Jiayu Ji, Qingchuan Zhu, Zhiyao Yang 외 arxiv

Quality assessment of videos is crucial for many computer graphics applications, including video games, virtual reality, and augmented reality, where visual performance has a significant impact on user experience. When t…

Video Quality Assessment