Offline Trajectory Generalization for Offline Reinforcement Learning
Offline reinforcement learning (RL) aims to learn policies from static datasets of previously collected trajectories. Existing methods for offline RL either constrain the learned policy to the support of offline data or utilize model-based virtual environments to generate simulated rollouts. However, these methods suffer from (i) poor generalization to unseen states; and (ii) trivial improvement from low-qualified rollout simulation. In this paper, we propose offline trajectory generalization through world transformers for offline reinforcement learning (OTTO). Specifically, we use casual Transformers, a.k.a. World Transformers, to predict state dynamics and the immediate reward. Then we propose four strategies to use World Transformers to generate high-rewarded trajectory simulation by perturbing the offline data. Finally, we jointly use offline data with simulated data to train an offline RL algorithm. OTTO serves as a plug-in module and can be integrated with existing offline RL methods to enhance them with better generalization capability of transformers and high-rewarded data augmentation. Conducting extensive experiments on D4RL benchmark datasets, we verify that OTTO significantly outperforms state-of-the-art offline RL methods.
Code (0)
등록된 구현이 없습니다.
Tasks
D4RLData AugmentationOffline RLreinforcement-learningReinforcement LearningReinforcement Learning (RL)Similar Papers 제목 키워드 기반
LLM-Driven Policy Diffusion: Enhancing Generalization in Offline Reinforcement Learning
Reinforcement Learning (RL) is known for its strong decision-making capabilities and has been widely applied in various real-world scenarios. However, with the increasing availability of offline datasets and the lack of …
Natural Language UnderstandingReinforcement LearningOffline RLAdaptive $Q$-Aid for Conditional Supervised Learning in Offline Reinforcement Learning
Offline reinforcement learning (RL) has progressed with return-conditioned supervised learning (RCSL), but its lack of stitching ability remains a limitation. We introduce $Q$-Aided Conditional Supervised Learning (QCS),…
Offline RLReinforcement Learning (RL)Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning
Learning a precise dynamics model can be crucial for offline reinforcement learning, which, unfortunately, has been found to be quite challenging. Dynamics models that are learned by fitting historical transitions often …
D4RLModel-based Reinforcement Learningreinforcement-learningReinforcement LearningLatent Representation Alignment for Offline Goal-Conditioned Reinforcement Learning
Offline goal-conditioned reinforcement learning (GCRL) provides a practical framework for obtaining goal-reaching policies from fixed datasets. However, learning a reliable goal-conditioned value function in long-horizon…
Reinforcement LearningPrioritized Trajectory Replay: A Replay Memory for Data-driven Reinforcement Learning
In recent years, data-driven reinforcement learning (RL), also known as offline RL, have gained significant attention. However, the role of data sampling techniques in offline RL has been overlooked despite its potential…
D4RLOffline RLreinforcement-learningReinforcement Learning (RL)