paper-with-me

Papers

On Demand Solid Texture Synthesis Using Deep 3D Networks

2020-01-13 · Jorge Gutierrez, Julien Rabin, Bruno Galerne, Thomas Hurtut

This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a generative network is trained to synthesize coherent portions of solid textures of arbitrary sizes that reproduce the visual characteristics of the examples along some directions. To cope with memory limitations and computation complexity that are inherent to both high resolution and 3D processing on the GPU, only 2D textures referred to as "slices" are generated during the training stage. These synthetic textures are compared to exemplar images via a perceptual loss function based on a pre-trained deep network. The proposed network is very light (less than 100k parameters), therefore it only requires sustainable training (i.e. few hours) and is capable of very fast generation (around a second for $256^3$ voxels) on a single GPU. Integrated with a spatially seeded PRNG the proposed generator network directly returns an RGB value given a set of 3D coordinates. The synthesized volumes have good visual results that are at least equivalent to the state-of-the-art patch based approaches. They are naturally seamlessly tileable and can be fully generated in parallel.

📄 PDF Abstract BibTeX arXiv:2001.04528

Code (1)

JorgeGtz/SolidTextureNets 공식 구현 pytorch

Tasks

GPUTexture Synthesis

Similar Papers 제목 키워드 기반

STS-GAN: Can We Synthesize Solid Texture with High Fidelity from Arbitrary 2D Exemplar?

2021-02-08 · Xin Zhao, Jifeng Guo, Lin Wang, Fanqi Li 외

Solid texture synthesis (STS), an effective way to extend a 2D exemplar to a 3D solid volume, exhibits advantages in computational photography. However, existing methods generally fail to accurately learn arbitrary textu…

STSTexture Synthesis

NITES: A Non-Parametric Interpretable Texture Synthesis Method

2020-09-02 · Xuejing Lei, Ganning Zhao, C. -C. Jay Kuo

A non-parametric interpretable texture synthesis method, called the NITES method, is proposed in this work. Although automatic synthesis of visually pleasant texture can be achieved by deep neural networks nowadays, the …

Texture Synthesis

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

2025-01-21 · Zibo Zhao, Zeqiang Lai, Qingxiang Lin, YunFei Zhao 외

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-D…

Texture Synthesis

Consistent Zero-shot 3D Texture Synthesis Using Geometry-aware Diffusion and Temporal Video Models

2025-06-26 · Donggoo Kang, Jangyeong Kim, Dasol Jeong, Junyoung Choi 외

Current texture synthesis methods, which generate textures from fixed viewpoints, suffer from inconsistencies due to the lack of global context and geometric understanding. Meanwhile, recent advancements in video generat…

Texture SynthesisVideo Generation

Generator Pyramid for High-Resolution Image Inpainting

2020-12-04 · Leilei Cao, Tong Yang, Yixu Wang, Bo Yan 외

Inpainting high-resolution images with large holes challenges existing deep learning based image inpainting methods. We present a novel framework -- PyramidFill for high-resolution image inpainting task, which explicitly…

Image InpaintingTexture SynthesisVocal Bursts Intensity Prediction