Open-ended search for environments and adapted agents using MAP-Elites
Creatures in the real world constantly encounter new and diverse challenges they have never seen before. They will often need to adapt to some of these tasks and solve them in order to survive. This almost endless world of novel challenges is not as common in virtual environments, where artificially evolving agents often have a limited set of tasks to solve. An exception to this is the field of open-endedness where the goal is to create unbounded exploration of interesting artefacts. We want to move one step closer to creating simulated environments similar to the diverse real world, where agents can both find solvable tasks, and adapt to them. Through the use of MAP-Elites we create a structured repertoire, a map, of terrains and virtual creatures that locomote through them. By using novelty as a dimension in the grid, the map can continuously develop to encourage exploration of new environments. The agents must adapt to the environments found, but can also search for environments within each cell of the grid to find the one that best fits their set of skills. Our approach combines the structure of MAP-Elites, which can allow the virtual creatures to use adjacent cells as stepping stones to solve increasingly difficult environments, with open-ended innovation. This leads to a search that is unbounded, but still has a clear structure. We find that while handcrafted bounded dimensions for the map lead to quicker exploration of a large set of environments, both the bounded and unbounded approach manage to solve a diverse set of terrains.
Code (1)
Similar Papers 제목 키워드 기반
Hybrid Open-Ended Tri-Evolution Makes Better Deep Researcher
Deep research and agent evolution serve as de-facto tasks for AI agents in real-world applications toward artificial general intelligence. The former enables autonomous retrieval and integration of information in open-en…
Reinforcement LearningAugmentative Topology Agents For Open-Ended Learning
In this work, we tackle the problem of open-ended learning by introducing a method that simultaneously evolves agents and increasingly challenging environments. Unlike previous open-ended approaches that optimize agents …
Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents
We introduce Autoverse, an evolvable, domain-specific language for single-player 2D grid-based games, and demonstrate its use as a scalable training ground for Open-Ended Learning (OEL) algorithms. Autoverse uses cellula…
GPUImitation LearningReinforcement Learning (RL)SokobanS-Agents: Self-organizing Agents in Open-ended Environments
Leveraging large language models (LLMs), autonomous agents have significantly improved, gaining the ability to handle a variety of tasks. In open-ended settings, optimizing collaboration for efficiency and effectiveness …
MinecraftAn Efficient Open World Environment for Multi-Agent Social Learning
Many challenges remain before AI agents can be deployed in real-world environments. However, one virtue of such environments is that they are inherently multi-agent and contain human experts. Using advanced social intell…