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PAC Reinforcement Learning Algorithm for General-Sum Markov Games

2020-09-05 · Ashkan Zehfroosh, Herbert G. Tanner

This paper presents a theoretical framework for probably approximately correct (PAC) multi-agent reinforcement learning (MARL) algorithms for Markov games. The paper offers an extension to the well-known Nash Q-learning algorithm, using the idea of delayed Q-learning, in order to build a new PAC MARL algorithm for general-sum Markov games. In addition to guiding the design of a provably PAC MARL algorithm, the framework enables checking whether an arbitrary MARL algorithm is PAC. Comparative numerical results demonstrate performance and robustness.

📄 PDF Abstract BibTeX arXiv:2009.02605

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Multi-agent Reinforcement LearningQ-Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Q-Learning Q-Learning is an off-policy temporal difference control algorithm: $$Q\left(S\_{t}, A\_{t}\right) \leftarrow Q\left(S\_{t}, A\_{t}\right) + \alpha\left[R_{t+1} +…

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