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PER-DPP Sampling Framework and Its Application in Path Planning

2025-03-10 · Junzhe Wang

Autonomous navigation in intelligent mobile systems represents a core research focus within artificial intelligence-driven robotics. Contemporary path planning approaches face constraints in dynamic environmental responsiveness and multi-objective task scalability, limiting their capacity to address growing intelligent operation requirements. Decision-centric reinforcement learning frameworks, capitalizing on their unique strengths in adaptive environmental interaction and self-optimization, have gained prominence in advanced control system research. This investigation introduces methodological improvements to address sample homogeneity challenges in reinforcement learning experience replay mechanisms. By incorporating determinant point processes (DPP) for diversity assessment, we develop a dual-criteria sampling framework with adaptive selection protocols. This approach resolves representation bias in conventional prioritized experience replay (PER) systems while preserving algorithmic interoperability, offering improved decision optimization for dynamic operational scenarios. Key contributions comprise: Develop a hybrid sampling paradigm (PER-DPP) combining priority sequencing with diversity maximization.Based on this,create an integrated optimization scheme (PER-DPP-Elastic DQN) merging diversity-aware sampling with adaptive step-size regulation. Comparative simulations in 2D navigation scenarios demonstrate that the elastic step-size component temporarily delays initial convergence speed but synergistically enhances final-stage optimization with PER-DPP integration. The synthesized method generates navigation paths with optimized length efficiency and directional stability.

📄 PDF Abstract BibTeX arXiv:2503.07411

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Tasks

Autonomous NavigationDiversityPoint Processesreinforcement-learningReinforcement Learning

Methods 이 논문이 사용한 방법론

Prioritized Experience Replay Prioritized Experience Replay is a type of experience replay in reinforcement learning where we more frequently replay…
Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…
Focus 설명 없음
SPEED The monocular depth estimation (MDE) is the task of estimating depth from a single frame. This information is an essential knowledge in many computer vision tasks such as scene…

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