Personalizing Mathematical Game-based Learning for Children: A Preliminary Study
Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical games still presents challenges. In particular, effective GBL systems require dozens of high-quality game levels and mechanisms to deliver them to appropriate players in a way that matches their learning abilities. To address this challenge, we propose a framework, guided by adaptive learning theory, that uses artificial intelligence (AI) techniques to build a classifier for player-generated levels. We collect 206 distinct game levels created by both experts and advanced players in Creative Mode, a new tool in a math game-based learning app, and develop a classifier to extract game features and predict valid game levels. The preliminary results show that the Random Forest model is the optimal classifier among the four machine learning classification models (k-nearest neighbors, decision trees, support vector machines, and random forests). This study provides insights into the development of GBL systems, highlighting the potential of integrating AI into the game-level design process to provide more personalized game levels for players.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
An implementation of an imitation game with ASD children to learn nursery rhymes
Previous studies have suggested that being imitated by an adult is an effective intervention with children with autism and developmental delay. The purpose of this study is to investigate if an imitation game with a robo…
Design, Development, and Use of Maya Robot as an Assistant for the Therapy/Education of Children with Cancer: a Pilot Study
This study centers around the design and implementation of the Maya Robot, a portable elephant-shaped social robot, intended to engage with children undergoing cancer treatment. Initial efforts were devoted to enhancing …
Facial Expression RecognitionFuzzy Approach for Audio-Video Emotion Recognition in Computer Games for Children
Computer games are widespread nowadays and enjoyed by people of all ages. But when it comes to kids, playing these games can be more than just fun, it is a way for them to develop important skills and build emotional int…
Audio Emotion RecognitionEmotional IntelligenceEmotion RecognitionVideo Emotion RecognitionEmotionally Expressive Robots: Implications for Children's Behavior toward Robot
The growing development of robots with artificial emotional expressiveness raises important questions about their persuasive potential in children's behavior. While research highlights the pragmatic value of emotional ex…
Explainable Agency by Revealing Suboptimality in Child-Robot Learning Scenarios
Revealing the internal workings of a robot can help a human better understand the robot’s behaviors. How to reveal such workings, e.g., via explanation generation, remains a significant challenge. This gets even more com…
Explanation Generation