PGMT: Perceptive General Motion Tracking for Humanoid Robots
Humanoid motion trackers can reproduce diverse whole-body motions, but their performance degrades on complex terrain where terrain-agnostic references become physically infeasible. We present PGMT, a Perceptive General Motion Tracking pipeline for humanoid robots that learns terrain adaptation from independently selected motion references and terrains. PGMT first learns a general tracking and recovery prior, then incorporates terrain perception through motion-conditioned terrain glimpses that selectively encode regions relevant to the current motion. Terrain-aware tracking relaxation allows necessary deviations from the reference while preserving its motion intent. Zero-shot deployment on a Unitree G1 demonstrates robust terrain-adaptive locomotion and whole-body motion execution over real-world terrain with obstacles up to 37 cm high, while supporting teleoperation, dynamic motion tracking, and fall recovery. PGMT extends general humanoid motion tracking beyond flat ground, providing a unified policy for terrain-adaptive locomotion, diverse whole-body behaviors, and teleoperation in complex environments. Project homepage: https://luyili.github.io/pgmt/
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Deep Whole-body Parkour
Current approaches to humanoid control generally fall into two paradigms: perceptive locomotion, which handles terrain well but is limited to pedal gaits, and general motion tracking, which reproduces complex skills but …
ViBe: Visual Behavior Adaptation for Perceptive Humanoid Whole-Body Control
Motion tracking provides a scalable recipe for humanoid whole-body control. By design, the resulting trackers lack exteroceptive feedback hence reacting to the environment remains the responsibility of a higher-level pla…
parameter-efficient fine-tuningE-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotion
Vision-language models (VLMs) show promise in automating reward design in humanoid locomotion, which could eliminate the need for tedious manual engineering. However, current VLM-based methods are essentially "blind", as…
Reinforcement LearningPILOT: A Perceptive Integrated Low-level Controller for Loco-manipulation over Unstructured Scenes
Humanoid robots hold great potential for diverse interactions and daily service tasks within human-centered environments, necessitating controllers that seamlessly integrate precise locomotion with dexterous manipulation…
Reinforcement LearningKeep on Going: Learning Robust Humanoid Motion Skills via Selective Adversarial Training
Humanoid robots are expected to operate reliably over long horizons while executing versatile whole-body skills. Yet Reinforcement Learning (RL) motion policies typically lose stability under prolonged operation, sensor/…
Reinforcement LearningAdversarial Attack