PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objects
Neural implicit surface reconstruction has achieved remarkable progress recently. Despite resorting to complex radiance modeling, state-of-the-art methods still struggle with textureless and specular surfaces. Different from RGB images, polarization images can provide direct constraints on the azimuth angles of the surface normals. In this paper, we present PISR, a novel method that utilizes a geometrically accurate polarimetric loss to refine shape independently of appearance. In addition, PISR smooths surface normals in image space to eliminate severe shape distortions and leverages the hash-grid-based neural signed distance function to accelerate the reconstruction. Experimental results demonstrate that PISR achieves higher accuracy and robustness, with an L1 Chamfer distance of 0.5 mm and an F-score of 99.5% at 1 mm, while converging 4~30 times faster than previous polarimetric surface reconstruction methods.
Code (1)
Tasks
Surface ReconstructionSimilar Papers 제목 키워드 기반
Polarimetric Dense Monocular SLAM
This paper presents a novel polarimetric dense monocular SLAM (PDMS) algorithm based on a polarization camera. The algorithm exploits both photometric and polarimetric light information to produce more accurate and compl…
GPUPolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction
Efficient shape reconstruction for surfaces with complex reflectance properties is crucial for real-time virtual reality. While 3D Gaussian Splatting (3DGS)-based methods offer fast novel view rendering by leveraging the…
PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery
Recent advances in surface reconstruction for 3D Gaussian Splatting (3DGS) have enabled remarkable geometric accuracy. However, their performance degrades in photometrically ambiguous regions such as reflective and textu…
Depth CompletionMulti-View Neural Surface Reconstruction with Structured Light
Three-dimensional (3D) object reconstruction based on differentiable rendering (DR) is an active research topic in computer vision. DR-based methods minimize the difference between the rendered and target images by optim…
3D Object ReconstructionObject ReconstructionSurface ReconstructionPolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction
Accurate reconstruction of reflective surfaces remains a fundamental challenge in computer vision, with broad applications in real-time virtual reality and digital content creation. Although 3D Gaussian Splatting (3DGS) …