paper-with-me

Papers

Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents

2024-03-01 · Dominik Jeurissen, Diego Perez-Liebana, Jeremy Gow, Duygu Cakmak, James Kwan

Large Language Models (LLMs) have shown great success as high-level planners for zero-shot game-playing agents. However, these agents are primarily evaluated on Minecraft, where long-term planning is relatively straightforward. In contrast, agents tested in dynamic robot environments face limitations due to simplistic environments with only a few objects and interactions. To fill this gap in the literature, we present NetPlay, the first LLM-powered zero-shot agent for the challenging roguelike NetHack. NetHack is a particularly challenging environment due to its diverse set of items and monsters, complex interactions, and many ways to die. NetPlay uses an architecture designed for dynamic robot environments, modified for NetHack. Like previous approaches, it prompts the LLM to choose from predefined skills and tracks past interactions to enhance decision-making. Given NetHack's unpredictable nature, NetPlay detects important game events to interrupt running skills, enabling it to react to unforeseen circumstances. While NetPlay demonstrates considerable flexibility and proficiency in interacting with NetHack's mechanics, it struggles with ambiguous task descriptions and a lack of explicit feedback. Our findings demonstrate that NetPlay performs best with detailed context information, indicating the necessity for dynamic methods in supplying context information for complex games such as NetHack.

📄 PDF Abstract BibTeX arXiv:2403.00690

Code (1)

commandercero/netplay 공식 구현

Tasks

Decision MakingMinecraftNetHack

Methods 이 논문이 사용한 방법론

SET Dynamic Sparse Training method where weight mask is updated randomly periodically

Similar Papers 제목 키워드 기반

LuckyMera: a Modular AI Framework for Building Hybrid NetHack Agents

2023-07-17 · Luigi Quarantiello, Simone Marzeddu, Antonio Guzzi, Vincenzo Lomonaco

In the last few decades we have witnessed a significant development in Artificial Intelligence (AI) thanks to the availability of a variety of testbeds, mostly based on simulated environments and video games. Among those…

NetHack

Persona is a Double-edged Sword: Mitigating the Negative Impact of Role-playing Prompts in Zero-shot Reasoning Tasks

2024-08-16 · Junseok Kim, Nakyeong Yang, Kyomin Jung

Recent studies demonstrate that prompting a role-playing persona to an LLM improves reasoning capability. However, assigning an adequate persona is difficult since LLMs are extremely sensitive to assigned prompts; thus, …

Position

Insights From the NeurIPS 2021 NetHack Challenge

2022-03-22 · Eric Hambro, Sharada Mohanty, Dmitrii Babaev, Minwoo Byeon 외

In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' in) the popular dungeon-crawler game of N…

NetHackReinforcement Learning (RL)

Reasoning Does Not Necessarily Improve Role-Playing Ability

2025-02-24 · Xiachong Feng, Longxu Dou, Lingpeng Kong

The application of role-playing large language models (LLMs) is rapidly expanding in both academic and commercial domains, driving an increasing demand for high-precision role-playing models. Simultaneously, the rapid ad…

Better Zero-Shot Reasoning with Role-Play Prompting

2023-08-15 · Aobo Kong, Shiwan Zhao, Hao Chen, Qicheng Li 외

Modern large language models (LLMs) exhibit a remarkable capacity for role-playing, enabling them to embody not only human characters but also non-human entities. This versatility allows them to simulate complex human-li…