paper-with-me

Papers

Playtime Measurement with Survival Analysis

2017-01-04 · Markus Viljanen, Antti Airola, Jukka Heikkonen, Tapio Pahikkala

Maximizing product use is a central goal of many businesses, which makes retention and monetization two central analytics metrics in games. Player retention may refer to various duration variables quantifying product use: total playtime or session playtime are popular research targets, and active playtime is well-suited for subscription games. Such research often has the goal of increasing player retention or conversely decreasing player churn. Survival analysis is a framework of powerful tools well suited for retention type data. This paper contributes new methods to game analytics on how playtime can be analyzed using survival analysis without covariates. Survival and hazard estimates provide both a visual and an analytic interpretation of the playtime phenomena as a funnel type nonparametric estimate. Metrics based on the survival curve can be used to aggregate this playtime information into a single statistic. Comparison of survival curves between cohorts provides a scientific AB-test. All these methods work on censored data and enable computation of confidence intervals. This is especially important in time and sample limited data which occurs during game development. Throughout this paper, we illustrate the application of these methods to real world game development problems on the Hipster Sheep mobile game.

📄 PDF Abstract BibTeX arXiv:1701.02359

Code (0)

등록된 구현이 없습니다.

Tasks

Survival Analysis

Similar Papers 제목 키워드 기반

Profiling Players with Engagement Predictions

2019-07-09 · Ana Fernández del Río, Pei Pei Chen, África Periáñez

The possibility of using player engagement predictions to profile high spending video game users is explored. In particular, individual-player survival curves in terms of days after first login, game level reached and ac…

Dual-Phase Playtime-guided Recommendation: Interest Intensity Exploration and Multimodal Random Walks

2025-08-09 · Jingmao Zhang, Zhiting Zhao, Yunqi Lin, Jianghong Ma 외 arxiv

The explosive growth of the video game industry has created an urgent need for recommendation systems that can scale with expanding catalogs and maintain user engagement. While prior work has explored accuracy and divers…

Recommendation SystemsSemantic Similarity

Games and Big Data: A Scalable Multi-Dimensional Churn Prediction Model

2017-10-06 · Paul Bertens, Anna Guitart, África Periáñez

The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thus can take advantage of reliable models …

A Deep Learning Approach for Dynamic Survival Analysis with Competing Risks

2019-05-01 · ICLR 2019 5 · Changhee Lee, Mihaela van der Schaar

Currently available survival analysis methods are limited in their ability to deal with complex, heterogeneous, and longitudinal data such as that available in primary care records, or in their ability to deal with multi…

Survival Analysis

Forecasting Player Behavioral Data and Simulating in-Game Events

2017-10-05 · Anna Guitart, Pei Pei Chen, Paul Bertens, África Periáñez

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In p…

Time SeriesTime Series Analysis