Point Cloud Rendering after Coding: Impacts on Subjective and Objective Quality
Recently, point clouds have shown to be a promising way to represent 3D visual data for a wide range of immersive applications, from augmented reality to autonomous cars. Emerging imaging sensors have made easier to perform richer and denser point cloud acquisition, notably with millions of points, thus raising the need for efficient point cloud coding solutions. In such a scenario, it is important to evaluate the impact and performance of several processing steps in a point cloud communication system, notably the quality degradations associated to point cloud coding solutions. Moreover, since point clouds are not directly visualized but rather processed with a rendering algorithm before shown on any display, the perceived quality of point cloud data highly depends on the rendering solution. In this context, the main objective of this paper is to study the impact of several coding and rendering solutions on the perceived user quality and in the performance of available objective quality assessment metrics. Another contribution regards the assessment of recent MPEG point cloud coding solutions for several popular rendering methods which were never presented before. The conclusions regard the visibility of three types of coding artifacts for the three considered rendering approaches as well as the strengths and weakness of objective quality metrics when point clouds are rendered after coding.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering
Point cloud is a promising 3D representation for volumetric streaming in emerging AR/VR applications. Despite recent advances in point cloud compression, decoding and rendering high-quality images from lossy compressed p…
DecoderAdaptive Voxelization for Transform coding of 3D Gaussian splatting data
We present a novel compression framework for 3D Gaussian splatting (3DGS) data that leverages transform coding tools originally developed for point clouds. Contrary to existing 3DGS compression methods, our approach can …
3DGSPoint2Pix: Photo-Realistic Point Cloud Rendering via Neural Radiance Fields
Synthesizing photo-realistic images from a point cloud is challenging because of the sparsity of point cloud representation. Recent Neural Radiance Fields and extensions are proposed to synthesize realistic images from 2…
NeRFvalidA Conditional Generative Adversarial Network for Rendering Point Clouds
In computer graphics, point clouds from laser scanning devices are difficult to render into photo-realistic images due to lack of information they carry about color, normal, lighting, and connection between points. Rende…
Generative Adversarial NetworkSurface ReconstructionBlendPCR: Seamless and Efficient Rendering of Dynamic Point Clouds captured by Multiple RGB-D Cameras
Traditional techniques for rendering continuous surfaces from dynamic, noisy point clouds using multi-camera setups often suffer from disruptive artifacts in overlapping areas, similar to z-fighting. We introduce BlendPC…
GPUNeRF