Policy Optimization in Zero-Sum Markov Games: Fictitious Self-Play Provably Attains Nash Equilibria
Fictitious Self-Play (FSP) has achieved significant empirical success in solving extensive-form games. However, from a theoretical perspective, it remains unknown whether FSP is guaranteed to converge to Nash equilibria in Markov games. As an initial attempt, we propose an FSP algorithm for two-player zero-sum Markov games, dubbed as smooth FSP, where both agents adopt an entropy-regularized policy optimization method against each other. Smooth FSP builds upon a connection between smooth fictitious play and the policy optimization framework. Specifically, in each iteration, each player infers the policy of the opponent implicitly via policy evaluation and improves its current policy by taking the smoothed best-response via a proximal policy optimization (PPO) step. Moreover, to tame the non-stationarity caused by the opponent, we propose to incorporate entropy regularization in PPO for algorithmic stability. When both players adopt smooth FSP simultaneously, i.e., with self-play, we prove that the sequence of joint policies converges to a neighborhood of a Nash equilibrium at a sublinear $\tilde{O}(1/T)$ rate, where $T$ is the number of iterations. To our best knowledge, we establish the first finite-time convergence guarantee for FSP-type algorithms in zero-sum Markov games.
Code (0)
등록된 구현이 없습니다.
Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Provably Efficient Fictitious Play Policy Optimization for Zero-Sum Markov Games with Structured Transitions
While single-agent policy optimization in a fixed environment has attracted a lot of research attention recently in the reinforcement learning community, much less is known theoretically when there are multiple agents pl…
Data Poisoning to Fake a Nash Equilibrium in Markov Games
We characterize offline data poisoning attacks on Multi-Agent Reinforcement Learning (MARL), where an attacker may change a data set in an attempt to install a (potentially fictitious) unique Markov-perfect Nash equilibr…
Data PoisoningMulti-agent Reinforcement Learningreinforcement-learningReinforcement LearningProvably Efficient Policy Optimization for Two-Player Zero-Sum Markov Games
Policy-based methods with function approximation are widely used for solving two-player zero-sum games with large state and/or action spaces. However, it remains elusive how to obtain optimization and statistical guarant…
Policy Gradient MethodsVocal Bursts Valence PredictionMulti-Player Zero-Sum Markov Games with Networked Separable Interactions
We study a new class of Markov games, \emph(multi-player) zero-sum Markov Games} with \emph{Networked separable interactions} (zero-sum NMGs), to model the local interaction structure in non-cooperative multi-agent seque…
Decision MakingSequential Decision MakingDecentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Games
We study decentralized policy learning in Markov games where we control a single agent to play with nonstationary and possibly adversarial opponents. Our goal is to develop a no-regret online learning algorithm that (i) …
Decision Making