paper-with-me

Papers

Predicting Drafted Deck Strength for "Magic: the Gathering"

2026-07-06 · Tomas Rigaux, Hisashi Kashima arxiv

Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical. Magic: the Gathering (MTG) exemplifies this setting, where the cards themselves define and alter gameplay rules, strategic constraints, and long-term outcomes, while the pool of available cards is ever-changing. We study Draft, a constrained deck-building format of MTG in which eight players make 39-45 sequential selections from semi-random packs to construct a 40-card deck under partial information. By isolating the card selection process from gameplay, Draft provides a tractable yet non-trivial setting for studying decision-making driven by combinatorial card synergies. We propose an encoder-based model that produces set-contextualized card embeddings to encode the draft decision sequence, with a consistent improvement over linear baselines on large-scale real-world data, establishing a first learned benchmark for outcome prediction in MTG Draft. Our code is available at github.com/akulen/MtGDraftEncoder.

📄 PDF Abstract BibTeX arXiv:2607.04782

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking

2021-05-25 · Timo Bertram, Johannes Fürnkranz, Martin Müller

Drafting, i.e., the selection of a subset of items from a larger candidate set, is a key element of many games and related problems. It encompasses team formation in sports or e-sports, as well as deck selection in many …

Card Games

Magic: the Gathering is as Hard as Arithmetic

2020-03-11 · Stella Biderman

Magic: the Gathering is a popular and famously complicated card game about magical combat. Recently, several authors including Chatterjee and Ibsen-Jensen (2016) and Churchill, Biderman, and Herrick (2019) have investiga…

Learning With Generalised Card Representations for "Magic: The Gathering"

2024-07-08 · Timo Bertram, Johannes Fürnkranz, Martin Müller

A defining feature of collectable card games is the deck building process prior to actual gameplay, in which players form their decks according to some restrictions. Learning to build decks is difficult for players and m…

Card Games

Magic: The Gathering is Turing Complete

2019-03-24 · Alex Churchill, Stella Biderman, Austin Herrick

$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Prob…

AI solutions for drafting in Magic: the Gathering

2020-09-01 · Henry N. Ward, Daniel J. Brooks, Dan Troha, Bobby Mills 외

Drafting in Magic the Gathering is a sub-game within a larger trading card game, where several players progressively build decks by picking cards from a common pool. Drafting poses an interesting problem for game and AI …