Preference-Conditioned Language-Guided Abstraction
Learning from demonstrations is a common way for users to teach robots, but it is prone to spurious feature correlations. Recent work constructs state abstractions, i.e. visual representations containing task-relevant features, from language as a way to perform more generalizable learning. However, these abstractions also depend on a user's preference for what matters in a task, which may be hard to describe or infeasible to exhaustively specify using language alone. How do we construct abstractions to capture these latent preferences? We observe that how humans behave reveals how they see the world. Our key insight is that changes in human behavior inform us that there are differences in preferences for how humans see the world, i.e. their state abstractions. In this work, we propose using language models (LMs) to query for those preferences directly given knowledge that a change in behavior has occurred. In our framework, we use the LM in two ways: first, given a text description of the task and knowledge of behavioral change between states, we query the LM for possible hidden preferences; second, given the most likely preference, we query the LM to construct the state abstraction. In this framework, the LM is also able to ask the human directly when uncertain about its own estimate. We demonstrate our framework's ability to construct effective preference-conditioned abstractions in simulated experiments, a user study, as well as on a real Spot robot performing mobile manipulation tasks.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
MAPLE: A Framework for Active Preference Learning Guided by Large Language Models
The advent of large language models (LLMs) has sparked significant interest in using natural language for preference learning. However, existing methods often suffer from high computational burdens, taxing human supervis…
Active LearningLanguage ModelingLanguage ModellingLarge Language ModelLearning adaptive planning representations with natural language guidance
Effective planning in the real world requires not only world knowledge, but the ability to leverage that knowledge to build the right representation of the task at hand. Decades of hierarchical planning techniques have u…
Decision MakingMinecraftSequential Decision MakingWorld KnowledgeReasoning Matters: Mitigate Hallucination in Multimodal Large Reasoning Models via Reasoning-Conditioned Preference Optimization
Multimodal Large Reasoning Models introduce the reasoning paradigm, demonstrating strong capabilities on complex vision-language tasks. However, they still suffer from severe hallucinations. Existing training-based metho…
Multimodal ReasoningAnswer GenerationLearning with Language-Guided State Abstractions
We describe a framework for using natural language to design state abstractions for imitation learning. Generalizable policy learning in high-dimensional observation spaces is facilitated by well-designed state represent…
Imitation LearningGranulon: Awakening Pixel-Level Visual Encoders with Adaptive Multi-Granularity Semantics for MLLM
Recent advances in multimodal large language models largely rely on CLIP-based visual encoders, which emphasize global semantic alignment but struggle with fine-grained visual understanding. In contrast, DINOv3 provides …