paper-with-me

홈 › Papers

PrismAvatar: Real-time animated 3D neural head avatars on edge devices

2025-02-10 · Prashant Raina, Felix Taubner, Mathieu Tuli, Eu Wern Teh, Kevin Ferreira

We present PrismAvatar: a 3D head avatar model which is designed specifically to enable real-time animation and rendering on resource-constrained edge devices, while still enjoying the benefits of neural volumetric rendering at training time. By integrating a rigged prism lattice with a 3D morphable head model, we use a hybrid rendering model to simultaneously reconstruct a mesh-based head and a deformable NeRF model for regions not represented by the 3DMM. We then distill the deformable NeRF into a rigged mesh and neural textures, which can be animated and rendered efficiently within the constraints of the traditional triangle rendering pipeline. In addition to running at 60 fps with low memory usage on mobile devices, we find that our trained models have comparable quality to state-of-the-art 3D avatar models on desktop devices.

📄 PDF Abstract BibTeX arXiv:2502.07030

Code (0)

등록된 구현이 없습니다.

Tasks

NeRF

Similar Papers 제목 키워드 기반

HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting

2024-02-09 · Zhenglin Zhou, Fan Ma, Hehe Fan, Zongxin Yang 외

Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising results achieved with 2D diffusion priors, current methods struggle to create high-quality and consisten…

GANHead: Towards Generative Animatable Neural Head Avatars

2023-04-08 · CVPR 2023 1 · Sijing Wu, Yichao Yan, Yunhao Li, Yuhao Cheng 외

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy …

MegaPortraits: One-shot Megapixel Neural Head Avatars

2022-07-15 · Nikita Drobyshev, Jenya Chelishev, Taras Khakhulin, Aleksei Ivakhnenko 외

In this work, we advance the neural head avatar technology to the megapixel resolution while focusing on the particularly challenging task of cross-driving synthesis, i.e., when the appearance of the driving image is sub…

SqueezeMe: Efficient Gaussian Avatars for VR

2024-12-19 · Shunsuke Saito, Stanislav Pidhorskyi, Igor Santesteban, Forrest Iandola 외

Gaussian Splatting has enabled real-time 3D human avatars with unprecedented levels of visual quality. While previous methods require a desktop GPU for real-time inference of a single avatar, we aim to squeeze multiple G…

DecoderGPU

Relightable Gaussian Codec Avatars

2023-12-06 · CVPR 2024 1 · Shunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li 외

The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intricate structures like 3D hair geometry. For appearance…