paper-with-me

홈 › Papers

Procedural Content Metageneration via Program Search and Continual Abstraction Discovery

2026-08-18 · Matthew Siper, Ahmed Khalifa, Julian Togelius arxiv

Large language models can generate executable programs, which makes it possible to search directly over procedural content generators rather than individual levels. We study this approach in Sokoban, Zelda, Dangerous Dave, and Lode Runner. Each run evolves complete Python generators through language-model mutation and crossover. We introduce Continual Abstraction Discovery, or CAD, which extracts reusable primitives from high-fitness programs into a run-specific helper module. A 2x2 experiment crosses CAD with access to a fixed hand-written domain API. The completed data set contains 160 complete runs, with at least ten 50-generation runs in every cell. CAD raises mean final best fitness in all eight domain and API comparisons. Across all CAD runs, learned libraries are adopted by most later programs and repeatedly rediscover validation, reachability, and structural utilities. These results support that discovering reusable primitives improves evolutionary program search for content generators.

📄 PDF Abstract BibTeX arXiv:2608.17947

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Intelligent Physiotherapy Through Procedural Content Generation

2018-04-25 · Shabnam Sadeghi Esfahlani, Tommy Thompson

This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focus…

Tabletop Roleplaying Games as Procedural Content Generators

2020-07-12 · Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook 외

Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural conte…

Deep Learning for Procedural Content Generation

2020-10-09 · Jialin Liu, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi 외

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various conte…

Deep Learning

The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games

2023-11-08 · Mar Zamorano, Carlos Cetina, Federica Sarro

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that i…

Survey

Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels

2022-04-14 · Michael Beukman, Christopher W Cleghorn, Steven James

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as…

Diversity