paper-with-me

Papers

PUG: Photorealistic and Semantically Controllable Synthetic Data for Representation Learning

2023-08-08 · NeurIPS 2023 11 · Florian Bordes, Shashank Shekhar, Mark Ibrahim, Diane Bouchacourt, Pascal Vincent, Ari S. Morcos

Synthetic image datasets offer unmatched advantages for designing and evaluating deep neural networks: they make it possible to (i) render as many data samples as needed, (ii) precisely control each scene and yield granular ground truth labels (and captions), (iii) precisely control distribution shifts between training and testing to isolate variables of interest for sound experimentation. Despite such promise, the use of synthetic image data is still limited -- and often played down -- mainly due to their lack of realism. Most works therefore rely on datasets of real images, which have often been scraped from public images on the internet, and may have issues with regards to privacy, bias, and copyright, while offering little control over how objects precisely appear. In this work, we present a path to democratize the use of photorealistic synthetic data: we develop a new generation of interactive environments for representation learning research, that offer both controllability and realism. We use the Unreal Engine, a powerful game engine well known in the entertainment industry, to produce PUG (Photorealistic Unreal Graphics) environments and datasets for representation learning. In this paper, we demonstrate the potential of PUG to enable more rigorous evaluations of vision models.

📄 PDF Abstract BibTeX arXiv:2308.03977

Code (1)

facebookresearch/pug 공식 구현 pytorch

Tasks

Representation Learning

Similar Papers 제목 키워드 기반

TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis

2023-12-08 · Heming Zhu, Fangneng Zhan, Christian Theobalt, Marc Habermann

Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is require…

NeRF

GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians

2023-12-04 · CVPR 2024 1 · Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli 외

We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian …

Face Model

Physically Controllable Relighting of Photographs

2025-08-07 · Chris Careaga, Yağız Aksoy arxiv

We present a self-supervised approach to in-the-wild image relighting that enables fully controllable, physically based illumination editing. We achieve this by combining the physical accuracy of traditional rendering wi…

Image Relighting

Controllable 3D Face Generation with Conditional Style Code Diffusion

2023-12-21 · Xiaolong Shen, Jianxin Ma, Chang Zhou, Zongxin Yang

Generating photorealistic 3D faces from given conditions is a challenging task. Existing methods often rely on time-consuming one-by-one optimization approaches, which are not efficient for modeling the same distribution…

Data AugmentationFace Generation

MAUGen: A Unified Diffusion Approach for Multi-Identity Facial Expression and AU Label Generation

2026-01-31 · Xiangdong Li, Ye Lou, Ao Gao, Wei Zhang 외 arxiv

The lack of large-scale, demographically diverse face images with precise Action Unit (AU) occurrence and intensity annotations has long been recognized as a fundamental bottleneck in developing generalizable AU recognit…

Representation Learning