Putting Humans in a Scene: Learning Affordance in 3D Indoor Environments
Affordance modeling plays an important role in visual understanding. In this paper, we aim to predict affordances of 3D indoor scenes, specifically what human poses are afforded by a given indoor environment, such as sitting on a chair or standing on the floor. In order to predict valid affordances and learn possible 3D human poses in indoor scenes, we need to understand the semantic and geometric structure of a scene as well as its potential interactions with a human. To learn such a model, a large-scale dataset of 3D indoor affordances is required. In this work, we build a fully automatic 3D pose synthesizer that fuses semantic knowledge from a large number of 2D poses extracted from TV shows as well as 3D geometric knowledge from voxel representations of indoor scenes. With the data created by the synthesizer, we introduce a 3D pose generative model to predict semantically plausible and physically feasible human poses within a given scene (provided as a single RGB, RGB-D, or depth image). We demonstrate that our human affordance prediction method consistently outperforms existing state-of-the-art methods.
Code (0)
등록된 구현이 없습니다.
Tasks
validSimilar Papers 제목 키워드 기반
Putting People in Their Place: Affordance-Aware Human Insertion into Scenes
We study the problem of inferring scene affordances by presenting a method for realistically inserting people into scenes. Given a scene image with a marked region and an image of a person, we insert the person into the …
Understanding Human Context in 3D Scenes by Learning Spatial Affordances with Virtual Skeleton Models
Robots are often required to operate in environments where humans are not present, but yet require the human context information for better human-robot interaction. Even when humans are present in the environment, detect…
Multi-Label ClassificationMUlTI-LABEL-ClASSIFICATIONPanoAffordanceNet: Towards Holistic Affordance Grounding in 360° Indoor Environments
Global perception is essential for embodied agents in 360° spaces, yet current affordance grounding remains largely object-centric and restricted to perspective views. To bridge this gap, we introduce a novel task: Holis…
IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes
Building embodied intelligent agents that can interact with 3D indoor environments has received increasing research attention in recent years. While most works focus on single-object or agent-object visual functionality …
ObjectGrounding 3D Scene Affordance From Egocentric Interactions
Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most existing approaches achieve this by mappin…