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Puzzle Solving without Search or Human Knowledge: An Unnatural Language Approach

2021-09-07 · David Noever, Ryerson Burdick

The application of Generative Pre-trained Transformer (GPT-2) to learn text-archived game notation provides a model environment for exploring sparse reward gameplay. The transformer architecture proves amenable to training on solved text archives describing mazes, Rubik's Cube, and Sudoku solvers. The method benefits from fine-tuning the transformer architecture to visualize plausible strategies derived outside any guidance from human heuristics or domain expertise. The large search space ($>10^{19}$) for the games provides a puzzle environment in which the solution has few intermediate rewards and a final move that solves the challenge.

📄 PDF Abstract BibTeX arXiv:2109.02797

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Rubik's Cube

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Attention 설명 없음
Linear Layer A Linear Layer is a projection $\mathbf{XW + b}$.
Absolute Position Encodings Absolute Position Encodings are a type of position embeddings for [Transformer-based models] where positional encodings are…
Position-Wise Feed-Forward Layer 설명 없음
Dropout Dropout is a regularization technique for neural networks that drops a unit (along with connections) at training time with a specified probability $p$ (a common value is…
Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
Multi-Head Attention 설명 없음
Label Smoothing Label Smoothing is a regularization technique that introduces noise for the labels. This accounts for the fact that datasets may have mistakes in them, so maximizing the…

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