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PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

2024-05-28 · Martin Balla, George E. M. Long, James Goodman, Raluca D. Gaina, Diego Perez-Liebana

Modern Tabletop Games present various interesting challenges for Multi-agent Reinforcement Learning. In this paper, we introduce PyTAG, a new framework that supports interacting with a large collection of games implemented in the Tabletop Games framework. In this work we highlight the challenges tabletop games provide, from a game-playing agent perspective, along with the opportunities they provide for future research. Additionally, we highlight the technical challenges that involve training Reinforcement Learning agents on these games. To explore the Multi-agent setting provided by PyTAG we train the popular Proximal Policy Optimisation Reinforcement Learning algorithm using self-play on a subset of games and evaluate the trained policies against some simple agents and Monte-Carlo Tree Search implemented in the Tabletop Games framework.

📄 PDF Abstract BibTeX arXiv:2405.18123

Code (1)

martinballa/pytag 공식 구현 pytorch

Tasks

Multi-agent Reinforcement Learningreinforcement-learningReinforcement Learning

Methods 이 논문이 사용한 방법론

Monte-Carlo Tree Search Monte-Carlo Tree Search is a planning algorithm that accumulates value estimates obtained from Monte Carlo simulations in order to successively direct simulations towards more…

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