paper-with-me

홈 › Papers

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

2026-05-13 · Zijie Wu, Lixin Xu, Puhua Jiang, Sicong Liu, Chunchao Guo, Xiang Bai arxiv

Video-guided 3D animation holds immense potential for content creation, offering intuitive and precise control over dynamic assets. However, practical deployment faces a critical yet frequently overlooked hurdle: the pose misalignment dilemma. In real-world scenarios, the initial pose of a user-provided static mesh rarely aligns with the starting frame of a reference video. Naively forcing a mesh to follow a mismatched trajectory inevitably leads to severe geometric distortion or animation failure. To address this, we present Rectified Dynamic Mesh (R-DMesh), a unified framework designed to generate high-fidelity 4D meshes that are ``rectified'' to align with video context. Unlike standard motion transfer approaches, our method introduces a novel VAE that explicitly disentangles the input into a conditional base mesh, relative motion trajectories, and a crucial rectification jump offset. This offset is learned to automatically transform the arbitrary pose of the input mesh to match the video's initial state before animation begins. We process these components via a Triflow Attention mechanism, which leverages vertex-wise geometric features to modulate the three orthogonal flows, ensuring physical consistency and local rigidity during the rectification and animation process. For generation, we employ a Rectified Flow-based Diffusion Transformer conditioned on pre-trained video latents, effectively transferring rich spatio-temporal priors to the 3D domain. To support this task, we construct Video-RDMesh, a large-scale dataset of over 500k dynamic mesh sequences specifically curated to simulate pose misalignment. Extensive experiments demonstrate that R-DMesh not only solves the alignment problem but also enables robust downstream applications, including pose retargeting and holistic 4D generation.

📄 PDF Abstract BibTeX arXiv:2605.13838

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis

2025-07-31 · Bowen Zhang, Sicheng Xu, Chuxin Wang, Jiaolong Yang 외 arxiv

In this paper, we present a novel framework for video-to-4D generation that creates high-quality dynamic 3D content from single video inputs. Direct 4D diffusion modeling is extremely challenging due to costly data const…

Audio-Synchronized Visual Animation

2024-03-08 · Lin Zhang, Shentong Mo, Yijing Zhang, Pedro Morgado

Current visual generation methods can produce high quality videos guided by texts. However, effectively controlling object dynamics remains a challenge. This work explores audio as a cue to generate temporally synchroniz…

HyperMotion: DiT-Based Pose-Guided Human Image Animation of Complex Motions

2025-05-29 · Shuolin Xu, Siming Zheng, Ziyi Wang, HC Yu 외

Recent advances in diffusion models have significantly improved conditional video generation, particularly in the pose-guided human image animation task. Although existing methods are capable of generating high-fidelity …

Image AnimationVideo Generation

I2V3D: Controllable image-to-video generation with 3D guidance

2025-03-12 · Zhiyuan Zhang, Dongdong Chen, Jing Liao

We present I2V3D, a novel framework for animating static images into dynamic videos with precise 3D control, leveraging the strengths of both 3D geometry guidance and advanced generative models. Our approach combines the…

3D geometryImage to Video GenerationVideo Generation

Alignment is All You Need: A Training-free Augmentation Strategy for Pose-guided Video Generation

2024-08-29 · Xiaoyu Jin, Zunnan Xu, Mingwen Ou, Wenming Yang

Character animation is a transformative field in computer graphics and vision, enabling dynamic and realistic video animations from static images. Despite advancements, maintaining appearance consistency in animations re…

AllVideo Generation