Real-Time Hair Rendering using Sequential Adversarial Networks
We present an adversarial network for rendering photorealistic hair as an alternative to conventional computer graphics pipelines. Our deep learning approach does not require low-level parameter tuning nor ad-hoc asset design. Our method simply takes a strand-based 3D hair model as input and provides intuitive user-control for color and lighting through reference images. To handle the diversity of hairstyles and its appearance complexity, we disentangle hair structure, color, and illumination properties using a sequential GAN architecture and a semi-supervised training approach. We also introduce an intermediate edge activation map to orientation field conversion step to ensure a successful CG-to-photoreal transition, while preserving the hair structures of the original input data. As we only require a feed-forward pass through the network, our rendering performs in real-time. We demonstrate the synthesis of photorealistic hair images on a wide range of intricate hairstyles and compare our technique with state-of-the-art hair rendering methods.
Code (0)
등록된 구현이 없습니다.
Tasks
DiversityMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians
Hairstyle reflects culture and ethnicity at first glance. In the digital era, various realistic human hairstyles are also critical to high-fidelity digital human assets for beauty and inclusivity. Yet, realistic hair mod…
Neural Strands: Learning Hair Geometry and Appearance from Multi-View Images
We present Neural Strands, a novel learning framework for modeling accurate hair geometry and appearance from multi-view image inputs. The learned hair model can be rendered in real-time from any viewpoint with high-fide…
Neural RenderingHair Color Digitization through Imaging and Deep Inverse Graphics
Hair appearance is a complex phenomenon due to hair geometry and how the light bounces on different hair fibers. For this reason, reproducing a specific hair color in a rendering environment is a challenging task that re…
CGHair: Compact Gaussian Hair Reconstruction with Card Clustering
We present a compact pipeline for high-fidelity hair reconstruction from multi-view images. While recent 3D Gaussian Splatting (3DGS) methods achieve realistic results, they often require millions of primitives, leading …
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical m…
Inverse RenderingNeural Rendering