Reasoning about Causality in Games
Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games - either between variables, or between strategies - be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we introduce mechanised games, which encode dependencies between agents' decision rules and the distributions governing the game. In response to question ii), we present definitions of predictions, interventions, and counterfactuals, and discuss the assumptions required for each. Regarding question iii), we describe correspondences between causal games and other formalisms, and explain how causal games can be used to answer queries that other causal or game-theoretic models do not support. Finally, we highlight possible applications of causal games, aided by an extensive open-source Python library.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
IPR-1: Interactive Physical Reasoner
Humans learn by observing, interacting with environments, and internalizing physics and causality. Here, we aim to ask whether an agent can similarly acquire human-like reasoning from interaction and keep improving with …
TimeCausality: Evaluating the Causal Ability in Time Dimension for Vision Language Models
Reasoning about temporal causality, particularly irreversible transformations of objects governed by real-world knowledge (e.g., fruit decay and human aging), is a fundamental aspect of human visual understanding. Unlike…
Human AgingQuestion AnsweringVisual Question AnsweringWorld KnowledgeThe Causality/Repair Connection in Databases: Causality-Programs
In this work, answer-set programs that specify repairs of databases are used as a basis for solving computational and reasoning problems about causes for query answers from databases.
Towards A Logical Account of Epistemic Causality
Reasoning about observed effects and their causes is important in multi-agent contexts. While there has been much work on causality from an objective standpoint, causality from the point of view of some particular agent …
Causal Kripke Models
This work extends Halpern and Pearl's causal models for actual causality to a possible world semantics environment. Using this framework we introduce a logic of actual causality with modal operators, which allows for rea…