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Reducing Variance in Temporal-Difference Value Estimation via Ensemble of Deep Networks

2022-09-16 · Litian Liang, Yaosheng Xu, Stephen Mcaleer, Dailin Hu, Alexander Ihler, Pieter Abbeel, Roy Fox

In temporal-difference reinforcement learning algorithms, variance in value estimation can cause instability and overestimation of the maximal target value. Many algorithms have been proposed to reduce overestimation, including several recent ensemble methods, however none have shown success in sample-efficient learning through addressing estimation variance as the root cause of overestimation. In this paper, we propose MeanQ, a simple ensemble method that estimates target values as ensemble means. Despite its simplicity, MeanQ shows remarkable sample efficiency in experiments on the Atari Learning Environment benchmark. Importantly, we find that an ensemble of size 5 sufficiently reduces estimation variance to obviate the lagging target network, eliminating it as a source of bias and further gaining sample efficiency. We justify intuitively and empirically the design choices in MeanQ, including the necessity of independent experience sampling. On a set of 26 benchmark Atari environments, MeanQ outperforms all tested baselines, including the best available baseline, SUNRISE, at 100K interaction steps in 16/26 environments, and by 68% on average. MeanQ also outperforms Rainbow DQN at 500K steps in 21/26 environments, and by 49% on average, and achieves average human-level performance using 200K ($\pm$100K) interaction steps. Our implementation is available at https://github.com/indylab/MeanQ.

📄 PDF Abstract BibTeX arXiv:2209.07670

Code (1)

indylab/meanq 공식 구현 pytorch

Methods 이 논문이 사용한 방법론

Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Double Q-learning Double Q-learning is an off-policy reinforcement learning algorithm that utilises double estimation to counteract overestimation problems with traditional Q-learning. The…
Dueling Network A Dueling Network is a type of Q-Network that has two streams to separately estimate (scalar) state-value and the advantages for each action. Both streams share a common…
N-step Returns $n$-step Returns are used for value function estimation in reinforcement learning. Specifically, for $n$ steps we can write the complete return as: $$ R\_{t}^{(n)} =…
Noisy Linear Layer A Noisy Linear Layer is a linear layer with parametric noise added to the weights. This induced stochasticity can be used in…
Prioritized Experience Replay Prioritized Experience Replay is a type of experience replay in reinforcement learning where we more frequently replay…
Q-Learning Q-Learning is an off-policy temporal difference control algorithm: $$Q\left(S\_{t}, A\_{t}\right) \leftarrow Q\left(S\_{t}, A\_{t}\right) + \alpha\left[R_{t+1} +…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…

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