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Reinforcement Learning Experiments and Benchmark for Solving Robotic Reaching Tasks

2020-11-11 · Pierre Aumjaud, David McAuliffe, Francisco Javier Rodríguez Lera, Philip Cardiff

Reinforcement learning has shown great promise in robotics thanks to its ability to develop efficient robotic control procedures through self-training. In particular, reinforcement learning has been successfully applied to solving the reaching task with robotic arms. In this paper, we define a robust, reproducible and systematic experimental procedure to compare the performance of various model-free algorithms at solving this task. The policies are trained in simulation and are then transferred to a physical robotic manipulator. It is shown that augmenting the reward signal with the Hindsight Experience Replay exploration technique increases the average return of off-policy agents between 7 and 9 folds when the target position is initialised randomly at the beginning of each episode.

📄 PDF Abstract BibTeX arXiv:2011.05782

Code (1)

PierreExeter/WidowX-reacher 공식 구현 pytorch

Tasks

Positionreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…

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