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ReLU to the Rescue: Improve Your On-Policy Actor-Critic with Positive Advantages

2023-06-02 · Andrew Jesson, Chris Lu, Gunshi Gupta, Nicolas Beltran-Velez, Angelos Filos, Jakob Nicolaus Foerster, Yarin Gal

This paper proposes a step toward approximate Bayesian inference in on-policy actor-critic deep reinforcement learning. It is implemented through three changes to the Asynchronous Advantage Actor-Critic (A3C) algorithm: (1) applying a ReLU function to advantage estimates, (2) spectral normalization of actor-critic weights, and (3) incorporating \emph{dropout as a Bayesian approximation}. We prove under standard assumptions that restricting policy updates to positive advantages optimizes for value by maximizing a lower bound on the value function plus an additive term. We show that the additive term is bounded proportional to the Lipschitz constant of the value function, which offers theoretical grounding for spectral normalization of critic weights. Finally, our application of dropout corresponds to approximate Bayesian inference over both the actor and critic parameters, which enables \textit{adaptive state-aware} exploration around the modes of the actor via Thompson sampling. We demonstrate significant improvements for median and interquartile mean metrics over A3C, PPO, SAC, and TD3 on the MuJoCo continuous control benchmark and improvement over PPO in the challenging ProcGen generalization benchmark.

📄 PDF Abstract BibTeX arXiv:2306.01460

Code (1)

anndvision/vsop 공식 구현 jax

Tasks

Bayesian Inferencecontinuous-controlContinuous ControlDeep Reinforcement LearningMuJoCoMulti-agent Reinforcement Learningreinforcement-learningThompson Sampling

Methods 이 논문이 사용한 방법론

Clipped Double Q-learning 설명 없음
Target Policy Smoothing Target Policy Smoothing is a regularization strategy for the value function in reinforcement learning. Deterministic policies can overfit to narrow peaks in the value…
Adam 설명 없음
Global Average Pooling Global Average Pooling is a pooling operation designed to replace fully connected layers in classical CNNs. The idea is to generate one feature map for each corresponding…
Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…
Dropout Dropout is a regularization technique for neural networks that drops a unit (along with connections) at training time with a specified probability $p$ (a common value is…
Dilated Convolution 설명 없음
PPO Proximal Policy Optimization, or PPO, is a policy gradient method for reinforcement learning. The motivation was to have an algorithm with the data efficiency and reliable…

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