Reward Gaming in Conditional Text Generation
To align conditional text generation model outputs with desired behaviors, there has been an increasing focus on training the model using reinforcement learning (RL) with reward functions learned from human annotations. Under this framework, we identify three common cases where high rewards are incorrectly assigned to undesirable patterns: noise-induced spurious correlation, naturally occurring spurious correlation, and covariate shift. We show that even though learned metrics achieve high performance on the distribution of the data used to train the reward function, the undesirable patterns may be amplified during RL training of the text generation model. While there has been discussion about reward gaming in the RL or safety community, in this discussion piece, we would like to highlight reward gaming in the natural language generation (NLG) community using concrete conditional text generation examples and discuss potential fixes and areas for future work.
Code (0)
등록된 구현이 없습니다.
Tasks
Conditional Text GenerationReinforcement Learning (RL)Text GenerationMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Honesty to Subterfuge: In-Context Reinforcement Learning Can Make Honest Models Reward Hack
Previous work has shown that training "helpful-only" LLMs with reinforcement learning on a curriculum of gameable environments can lead models to generalize to egregious specification gaming, such as editing their own re…
In-Context Reinforcement Learningreinforcement-learningReinforcement LearningReAlign: Text-to-Motion Generation via Step-Aware Reward-Guided Alignment
Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more d…
Sycophancy to Subterfuge: Investigating Reward-Tampering in Large Language Models
In reinforcement learning, specification gaming occurs when AI systems learn undesired behaviors that are highly rewarded due to misspecified training goals. Specification gaming can range from simple behaviors like syco…
Language ModellingLarge Language ModelTowards High-Fidelity Text-Guided 3D Face Generation and Manipulation Using only Images
Generating 3D faces from textual descriptions has a multitude of applications, such as gaming, movie, and robotics. Recent progresses have demonstrated the success of unconditional 3D face generation and text-to-3D shape…
3D Shape GenerationContrastive Learningcross-modal alignmentFace Generation+2ReAlign: Bilingual Text-to-Motion Generation via Step-Aware Reward-Guided Alignment
Bilingual text-to-motion generation, which synthesizes 3D human motions from bilingual text inputs, holds immense potential for cross-linguistic applications in gaming, film, and robotics. However, this task faces critic…
Motion Generation