paper-with-me

홈 › Papers

Rinascimento: searching the behaviour space of Splendor

2021-06-15 · Ivan Bravi, Simon Lucas

The use of Artificial Intelligence (AI) for play-testing is still on the sidelines of main applications of AI in games compared to performance-oriented game-playing. One of the main purposes of play-testing a game is gathering data on the gameplay, highlighting good and bad features of the design of the game, providing useful insight to the game designers for improving the design. Using AI agents has the potential of speeding the process dramatically. The purpose of this research is to map the behavioural space (BSpace) of a game by using a general method. Using the MAP-Elites algorithm we search the hyperparameter space Rinascimento AI agents and map it to the BSpace defined by several behavioural metrics. This methodology was able to highlight both exemplary and degenerated behaviours in the original game design of Splendor and two variations. In particular, the use of event-value functions has generally shown a remarkable improvement in the coverage of the BSpace compared to agents based on classic score-based reward signals.

📄 PDF Abstract BibTeX arXiv:2106.08371

Code (0)

등록된 구현이 없습니다.

Tasks

Game Design

Similar Papers 제목 키워드 기반

Rinascimento: using event-value functions for playing Splendor

2020-06-10 · Ivan Bravi, Simon Lucas

In the realm of games research, Artificial General Intelligence algorithms often use score as main reward signal for learning or playing actions. However this has shown its severe limitations when the point rewards are v…

Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor

2019-04-03 · Ivan Bravi, Simon Lucas, Diego Perez-Liebana, Jialin Liu

Game-based benchmarks have been playing an essential role in the development of Artificial Intelligence (AI) techniques. Providing diverse challenges is crucial to push research toward innovation and understanding in mod…

Analysis of Search Stratagem Utilisation

2018-06-13 · Kacem Ameni, Mayr Philipp

In Interactive IR, researchers consider the user behaviour towards systems and search tasks in order to adapt search results and to improve the search experience of users. Analysing the users' past interactions with the …

Retrieval

Modelling Human Active Search in Optimizing Black-box Functions

2020-03-09 · Antonio Candelieri, Riccardo Perego, Ilaria Giordani, Andrea Ponti 외

Modelling human function learning has been the subject of in-tense research in cognitive sciences. The topic is relevant in black-box optimization where information about the objective and/or constraints is not available…

Active LearningBayesian OptimizationGaussian Processes

Signatures of active and passive optimized Le´vy searching in jellyfish

2014-10-06 · Andy M. Reynolds

Some of the strongest empirical support for Le´vy search theory has come from telemetry data for the dive patterns of marine predators (sharks, bony fishes, sea turtles and penguins). The dive patterns of the unusually…