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RL-Based Method for Benchmarking the Adversarial Resilience and Robustness of Deep Reinforcement Learning Policies

2019-06-03 · Vahid Behzadan, William Hsu

This paper investigates the resilience and robustness of Deep Reinforcement Learning (DRL) policies to adversarial perturbations in the state space. We first present an approach for the disentanglement of vulnerabilities caused by representation learning of DRL agents from those that stem from the sensitivity of the DRL policies to distributional shifts in state transitions. Building on this approach, we propose two RL-based techniques for quantitative benchmarking of adversarial resilience and robustness in DRL policies against perturbations of state transitions. We demonstrate the feasibility of our proposals through experimental evaluation of resilience and robustness in DQN, A2C, and PPO2 policies trained in the Cartpole environment.

📄 PDF Abstract BibTeX arXiv:1906.01110

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BenchmarkingDeep Reinforcement LearningDisentanglementreinforcement-learningReinforcement LearningReinforcement Learning (RL)Representation LearningSensitivity

Methods 이 논문이 사용한 방법론

Entropy Regularization 설명 없음
PPO Proximal Policy Optimization, or PPO, is a policy gradient method for reinforcement learning. The motivation was to have an algorithm with the data efficiency and reliable…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
A2C A2C, or Advantage Actor Critic, is a synchronous version of the A3C policy gradient method. As an alternative to the asynchronous…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Q-Learning Q-Learning is an off-policy temporal difference control algorithm: $$Q\left(S\_{t}, A\_{t}\right) \leftarrow Q\left(S\_{t}, A\_{t}\right) + \alpha\left[R_{t+1} +…
DQN A DQN, or Deep Q-Network, approximates a state-value function in a Q-Learning framework with a neural network. In the Atari…

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