RLOMM: An Efficient and Robust Online Map Matching Framework with Reinforcement Learning
Online map matching is a fundamental problem in location-based services, aiming to incrementally match trajectory data step-by-step onto a road network. However, existing methods fail to meet the needs for efficiency, robustness, and accuracy required by large-scale online applications, making this task still challenging. This paper introduces a novel framework that achieves high accuracy and efficient matching while ensuring robustness in handling diverse scenarios. To improve efficiency, we begin by modeling the online map matching problem as an Online Markov Decision Process (OMDP) based on its inherent characteristics. This approach helps efficiently merge historical and real-time data, reducing unnecessary calculations. Next, to enhance robustness, we design a reinforcement learning method, enabling robust handling of real-time data from dynamically changing environments. In particular, we propose a novel model learning process and a comprehensive reward function, allowing the model to make reasonable current matches from a future-oriented perspective, and to continuously update and optimize during the decision-making process based on feedback. Lastly, to address the heterogeneity between trajectories and roads, we design distinct graph structures, facilitating efficient representation learning through graph and recurrent neural networks. To further align trajectory and road data, we introduce contrastive learning to decrease their distance in the latent space, thereby promoting effective integration of the two. Extensive evaluations on three real-world datasets confirm that our method significantly outperforms existing state-of-the-art solutions in terms of accuracy, efficiency and robustness.
Code (0)
등록된 구현이 없습니다.
Tasks
Contrastive LearningRepresentation LearningMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Deep Policies for Online Bipartite Matching: A Reinforcement Learning Approach
The challenge in the widely applicable online matching problem lies in making irrevocable assignments while there is uncertainty about future inputs. Most theoretically-grounded policies are myopic or greedy in nature. I…
Decision Makingreinforcement-learningReinforcement LearningReinforcement Learning (RL)Flow Matching with Injected Noise for Offline-to-Online Reinforcement Learning
Generative models have recently demonstrated remarkable success across diverse domains, motivating their adoption as expressive policies in reinforcement learning (RL). While they have shown strong performance in offline…
Reinforcement LearningOffline RLOnline Game Level Generation from Music
Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. However, most works on procedural content generation consider only one type of content at a …
Game Designreinforcement-learningReinforcement LearningReinforcement Learning (RL)Dynamic Matching Markets in Power Grid: Concepts and Solution using Deep Reinforcement Learning
Traditional bulk load flexibility options, such as load shifting and load curtailment, for managing uncertainty in power markets limit the diversity of options and ignore the preferences of the individual loads, thus red…
Deep Reinforcement LearningDiversityreinforcement-learningReinforcement Learning (RL)Reinforcement Fine-Tuning of Flow-Matching Policies for Vision-Language-Action Models
Vision-Language-Action (VLA) models such as OpenVLA, Octo, and $π_0$ have shown strong generalization by leveraging large-scale demonstrations, yet their performance is still fundamentally constrained by the quality and …
Reinforcement Learning