paper-with-me

Papers

ROGUE: Misaligned Agent Behavior Arising from Ordinary Computer Use

2026-05-29 · Jeremy Tien, Abishek Anand, Yu-Rou Tuan, Yuchen Shen, J. Zico Kolter, Aran Nayebi arxiv

As AI agents are increasingly deployed in real personal and corporate settings (email accounts, development workflows, company databases, etc.), safety considerations surrounding these agents become paramount. Although much work has focused on agent safety in the presence of an adversary, we show that agents can exhibit misaligned behavior even in benign settings, taking unsafe actions when those actions are instrumental to task completion. We study this failure mode through the lens of corrigibility, the safety desideratum that agents remain amenable to human correction, interruption, or shutdown. To demonstrate this tendency, we introduce a benchmark in which agents are asked to complete realistic, computer-use tasks but are confronted with a corrigibility obstacle: a human interrupt, a login page, or a shutdown notification. We then evaluate whether agents choose to violate corrigibility in order to complete the task -- overriding the human, accessing private passwords, rewiring shutdown. We find that the overwhelming majority of frontier models tested frequently bypass user interruptions or restrictions. In addition, better model performance appears to lead to greater misalignment. Finally, even when models are completely corrigible initially, we show there are no guarantees that the subagents they create are. Our work highlights the critical need for principled, corrigibility-focused alignment methods in autonomous agents.

📄 PDF Abstract BibTeX arXiv:2606.00341

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Moral Responsibility or Obedience: What Do We Want from AI?

2025-07-03 · Joseph Boland arxiv

As artificial intelligence systems become increasingly agentic, capable of general reasoning, planning, and value prioritization, current safety practices that treat obedience as a proxy for ethical behavior are becoming…

SLEIGHT-Bench: A Benchmark of Evasion Attacks Against Agent Monitors

2026-05-15 · Elle Najt, Colin Toft, Tyler Tracy, Fabien Roger 외 arxiv

Since autonomous coding agents generate complex behaviors at high-volume, we may want to use other LLMs to monitor actions to reduce the risk from dangerous misaligned behavior. To better understand the limitations of su…

Crawling in Rogue's dungeons with (partitioned) A3C

2018-04-23 · Andrea Asperti, Daniele Cortesi, Francesco Sovrano

Rogue is a famous dungeon-crawling video-game of the 80ies, the ancestor of its gender. Rogue-like games are known for the necessity to explore partially observable and always different randomly-generated labyrinths, pre…

reinforcement-learningReinforcement LearningReinforcement Learning (RL)

Cooperative Search and Track of Rogue Drones using Multiagent Reinforcement Learning

2025-01-07 · Panayiota Valianti, Kleanthis Malialis, Panayiotis Kolios, Georgios Ellinas

This work considers the problem of intercepting rogue drones targeting sensitive critical infrastructure facilities. While current interception technologies focus mainly on the jamming/spoofing tasks, the challenges of e…

Rogue-Gym: A New Challenge for Generalization in Reinforcement Learning

2019-04-17 · Yuji Kanagawa, Tomoyuki Kaneko

In this paper, we propose Rogue-Gym, a simple and classic style roguelike game built for evaluating generalization in reinforcement learning (RL). Combined with the recent progress of deep neural networks, RL has success…

reinforcement-learningReinforcement LearningReinforcement Learning (RL)