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SAI, a Sensible Artificial Intelligence that plays Go

2018-09-11 · Francesco Morandin, Gianluca Amato, Rosa Gini, Carlo Metta, Maurizio Parton, Gian-Carlo Pascutto

We propose a multiple-komi modification of the AlphaGo Zero/Leela Zero paradigm. The winrate as a function of the komi is modeled with a two-parameters sigmoid function, so that the neural network must predict just one more variable to assess the winrate for all komi values. A second novel feature is that training is based on self-play games that occasionally branch -- with changed komi -- when the position is uneven. With this setting, reinforcement learning is showed to work on 7x7 Go, obtaining very strong playing agents. As a useful byproduct, the sigmoid parameters given by the network allow to estimate the score difference on the board, and to evaluate how much the game is decided.

📄 PDF Abstract BibTeX arXiv:1809.03928

Code (1)

sai-dev/sai 공식 구현

Tasks

Positionreinforcement-learningReinforcement LearningReinforcement Learning (RL)

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