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Sample-Efficient Automated Deep Reinforcement Learning

2020-09-03 · ICLR 2021 1 · Jörg K. H. Franke, Gregor Köhler, André Biedenkapp, Frank Hutter

Despite significant progress in challenging problems across various domains, applying state-of-the-art deep reinforcement learning (RL) algorithms remains challenging due to their sensitivity to the choice of hyperparameters. This sensitivity can partly be attributed to the non-stationarity of the RL problem, potentially requiring different hyperparameter settings at various stages of the learning process. Additionally, in the RL setting, hyperparameter optimization (HPO) requires a large number of environment interactions, hindering the transfer of the successes in RL to real-world applications. In this work, we tackle the issues of sample-efficient and dynamic HPO in RL. We propose a population-based automated RL (AutoRL) framework to meta-optimize arbitrary off-policy RL algorithms. In this framework, we optimize the hyperparameters and also the neural architecture while simultaneously training the agent. By sharing the collected experience across the population, we substantially increase the sample efficiency of the meta-optimization. We demonstrate the capabilities of our sample-efficient AutoRL approach in a case study with the popular TD3 algorithm in the MuJoCo benchmark suite, where we reduce the number of environment interactions needed for meta-optimization by up to an order of magnitude compared to population-based training.

📄 PDF Abstract BibTeX arXiv:2009.01555

Code (1)

automl/SEARL 공식 구현 pytorch

Tasks

Deep Reinforcement LearningHyperparameter OptimizationMuJoCoreinforcement-learningReinforcement LearningReinforcement Learning (RL)Sensitivity

Methods 이 논문이 사용한 방법론

HPO In machine learning, a hyperparameter is a parameter whose value is used to control learning process, and HPO is the problem of choosing a set of optimal hyperparameters for a…
Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…
Target Policy Smoothing Target Policy Smoothing is a regularization strategy for the value function in reinforcement learning. Deterministic policies can overfit to narrow peaks in the value…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Adam 설명 없음
Clipped Double Q-learning 설명 없음
ReLU How Do I Communicate to Expedia? How Do I Communicate to Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Live Support & Special Travel…
TD3 TD3 builds on the DDPG algorithm for reinforcement learning, with a couple of modifications aimed at tackling overestimation bias…

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