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Sample Efficient Deep Reinforcement Learning for Dialogue Systems with Large Action Spaces

2018-02-11 · Gellért Weisz, Paweł Budzianowski, Pei-Hao Su, Milica Gašić

In spoken dialogue systems, we aim to deploy artificial intelligence to build automated dialogue agents that can converse with humans. A part of this effort is the policy optimisation task, which attempts to find a policy describing how to respond to humans, in the form of a function taking the current state of the dialogue and returning the response of the system. In this paper, we investigate deep reinforcement learning approaches to solve this problem. Particular attention is given to actor-critic methods, off-policy reinforcement learning with experience replay, and various methods aimed at reducing the bias and variance of estimators. When combined, these methods result in the previously proposed ACER algorithm that gave competitive results in gaming environments. These environments however are fully observable and have a relatively small action set so in this paper we examine the application of ACER to dialogue policy optimisation. We show that this method beats the current state-of-the-art in deep learning approaches for spoken dialogue systems. This not only leads to a more sample efficient algorithm that can train faster, but also allows us to apply the algorithm in more difficult environments than before. We thus experiment with learning in a very large action space, which has two orders of magnitude more actions than previously considered. We find that ACER trains significantly faster than the current state-of-the-art.

📄 PDF Abstract BibTeX arXiv:1802.03753

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Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)Spoken Dialogue Systems

Methods 이 논문이 사용한 방법론

Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…
Retrace Retrace is an off-policy Q-value estimation algorithm which has guaranteed convergence for a target and behaviour policy $\left(\pi, \beta\right)$. With off-policy rollout for…
TRPO Trust Region Policy Optimization, or TRPO, is a policy gradient method in reinforcement learning that avoids parameter updates that change the policy too much with a KL…
Entropy Regularization 설명 없음
Stochastic Dueling Network A Stochastic Dueling Network, or SDN, is an architecture for learning a value function $V$. The SDN learns both $V$ and $Q$ off-policy while maintaining consistency…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
ReLU How Do I Communicate to Expedia? How Do I Communicate to Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Live Support & Special Travel…
Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…

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