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Papers

Scaling the Scattering Transform: Deep Hybrid Networks

2017-03-27 · ICCV 2017 10 · Edouard Oyallon, Eugene Belilovsky, Sergey Zagoruyko

We use the scattering network as a generic and fixed ini-tialization of the first layers of a supervised hybrid deep network. We show that early layers do not necessarily need to be learned, providing the best results to-date with pre-defined representations while being competitive with Deep CNNs. Using a shallow cascade of 1 x 1 convolutions, which encodes scattering coefficients that correspond to spatial windows of very small sizes, permits to obtain AlexNet accuracy on the imagenet ILSVRC2012. We demonstrate that this local encoding explicitly learns invariance w.r.t. rotations. Combining scattering networks with a modern ResNet, we achieve a single-crop top 5 error of 11.4% on imagenet ILSVRC2012, comparable to the Resnet-18 architecture, while utilizing only 10 layers. We also find that hybrid architectures can yield excellent performance in the small sample regime, exceeding their end-to-end counterparts, through their ability to incorporate geometrical priors. We demonstrate this on subsets of the CIFAR-10 dataset and on the STL-10 dataset.

📄 PDF Abstract BibTeX arXiv:1703.08961

Code (2)

edouardoyallon/pyscatwave 공식 구현 pytorch
edouardoyallon/scalingscattering 공식 구현 pytorch

Tasks

Image Classification

Methods 이 논문이 사용한 방법론

Average Pooling 설명 없음
Global Average Pooling Global Average Pooling is a pooling operation designed to replace fully connected layers in classical CNNs. The idea is to generate one feature map for each corresponding…
1x1 Convolution A 1 x 1 Convolution is a convolution with some special properties in that it can be used for dimensionality reduction,…
ReLU How Do I Communicate to Expedia? How Do I Communicate to Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Live Support & Special Travel…
Batch Normalization 설명 없음
Bottleneck Residual Block A Bottleneck Residual Block is a variant of the residual block that utilises 1x1 convolutions to create a bottleneck. The…
Max Pooling Max Pooling is a pooling operation that calculates the maximum value for patches of a feature map, and uses it to create a downsampled (pooled) feature map. It is usually…
Kaiming Initialization 설명 없음

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