Scanline-Aware Animatable Gaussian Avatars from Rolling-Shutter Videos
Animatable human avatars are routinely reconstructed from multi-view video under a silent assumption: that every pixel of a frame observes the same instant of the body's motion. Rolling-shutter (RS) sensors expose image rows sequentially, so within one frame the head and the feet of a moving person are separated by tens of milliseconds of articulated motion, and every scanline sees a different pose. Feeding such video to a state-of-the-art avatar bakes the distortion into the canonical representation, where it survives as shear and wobble under novel views and novel poses. Worse, every camera in a rig follows its own readout schedule, so the multi-view consistency that drives the reconstruction is violated even when the geometry is correct. We present RS-Avatar, which reconstructs a sharp, undistorted, animatable 3D Gaussian avatar directly from RS video. The formulation is minimal: a motion-aware avatar already renders the body at several sub-frame instants, and where a blur model averages those renderings, a rolling-shutter model composites them scanline by scanline. Changing that operator is the only modification required. On RS-ZJU, a benchmark we build from ZJU-MoCap, this improves novel-view synthesis over training as if the frames were instantaneous, on every subject. A motion-aware blur model built on the same sub-frame machinery does not transfer, and in fact falls below the shutter-oblivious baseline: the machinery is reusable, the operator is not.
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